Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Wandering Monsters - yea or nay?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bouncyhead" data-source="post: 5481554" data-attributes="member: 19115"><p>I voted yes but I rarely use 'random' wandering monsters. Instead I pretty much always have a group of dynamic participants in play during adventures and I try and track their activity around the adventurers. Currently, for example, my adventurers are tracking a group of cultists (dynamic element 1) through a sprawling dungeon environment.</p><p></p><p></p><p>The cult have stolen a religious artefact (The Luster of St. Susanna) and are trying to reunite it with it's anti-version in order to cause trouble. The PC's were engaged in the chase by the victims of this theft, another set of cultists called the Hermaphrahood (it's a long story). They don't trust the PCs to despatch their duties efficiently so are also tracking around underground, occasionally getting in the way (dynamic element 2).</p><p></p><p>The sprawling Halls of the Hidden (our mega-complex) are currently over-run by nasties from the depths called Those Who Wait - they launch raiding parties into the upper levels which the PCs occasionally encounter (dynamic element 3).</p><p></p><p>Defending the Halls from Those That Wait are a brotherhood of warriors, the Brotherhood of the Broken Staff. who patrol the labyrinth. The PCs are adventuring in the Halls of the Hidden without an official Commission from the Brotherhood so must avoid them (dynamic element 4).</p><p></p><p>In the meantime there is another adventuring party who have entered the Halls through a dimensional gate. They are not hostile but they are a lot higher level (dynamic element 5).</p><p></p><p>And to cap it all off a powerful NPC, Utrendish Fung, whom the PCs crossed earlier in the campaign, has hired a hit squad to hunt down the PCs (dynamic element 6).</p><p></p><p>The actual Halls of the Hidden themselves are cobbled together from published modules and homebrew elements, all joined up with each other to provide a sprawling arena, pre-populated with static (and dynamic) elements, for the party of and all these other interests to interact within. </p><p></p><p>So in fact my whole campaign is really just a set of (managed) 'wandering encounters' and the 'static' elements really only provide background and colour. I deliberately mis-match the strength of some of these elements to the party so that the PCs know there are people out there they just shoudn't mess with (I make sure that at first meeting, the PCs get an opportunity to learn this lesson and flee, or face the consequences). So the PCs have an incentive to improve and turn the tables on these people, or avoid them.</p><p></p><p>My players are loving it, but the amount of thinking I have to do during sessions is doing my head in.</p></blockquote><p></p>
[QUOTE="bouncyhead, post: 5481554, member: 19115"] I voted yes but I rarely use 'random' wandering monsters. Instead I pretty much always have a group of dynamic participants in play during adventures and I try and track their activity around the adventurers. Currently, for example, my adventurers are tracking a group of cultists (dynamic element 1) through a sprawling dungeon environment. The cult have stolen a religious artefact (The Luster of St. Susanna) and are trying to reunite it with it's anti-version in order to cause trouble. The PC's were engaged in the chase by the victims of this theft, another set of cultists called the Hermaphrahood (it's a long story). They don't trust the PCs to despatch their duties efficiently so are also tracking around underground, occasionally getting in the way (dynamic element 2). The sprawling Halls of the Hidden (our mega-complex) are currently over-run by nasties from the depths called Those Who Wait - they launch raiding parties into the upper levels which the PCs occasionally encounter (dynamic element 3). Defending the Halls from Those That Wait are a brotherhood of warriors, the Brotherhood of the Broken Staff. who patrol the labyrinth. The PCs are adventuring in the Halls of the Hidden without an official Commission from the Brotherhood so must avoid them (dynamic element 4). In the meantime there is another adventuring party who have entered the Halls through a dimensional gate. They are not hostile but they are a lot higher level (dynamic element 5). And to cap it all off a powerful NPC, Utrendish Fung, whom the PCs crossed earlier in the campaign, has hired a hit squad to hunt down the PCs (dynamic element 6). The actual Halls of the Hidden themselves are cobbled together from published modules and homebrew elements, all joined up with each other to provide a sprawling arena, pre-populated with static (and dynamic) elements, for the party of and all these other interests to interact within. So in fact my whole campaign is really just a set of (managed) 'wandering encounters' and the 'static' elements really only provide background and colour. I deliberately mis-match the strength of some of these elements to the party so that the PCs know there are people out there they just shoudn't mess with (I make sure that at first meeting, the PCs get an opportunity to learn this lesson and flee, or face the consequences). So the PCs have an incentive to improve and turn the tables on these people, or avoid them. My players are loving it, but the amount of thinking I have to do during sessions is doing my head in. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Wandering Monsters - yea or nay?
Top