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Wandering Monsters - yea or nay?
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<blockquote data-quote="Umbran" data-source="post: 5481675" data-attributes="member: 177"><p>I know what it means, thank you very much. </p><p></p><p>Interestingly, in <em>commedia dell'arte</em>, perhaps the original improv theatre, while there is no detailed script, the entire scenario is not improvised on the spot. There is a set list of characters (all troupes use the same set - the characters are traditional). The troupe works from an outline, so where the scenario is going in general is well-known to the actors. And, the scenario is rehearsed, so actors have some ideas of what the others intend. So, maybe the term doesn't mean exactly what you think it does.</p><p></p><p>You ever watch, "Whose Line is it Anyway"? It is a funny show. But nobody ever claimed what they produced by full improv made much sense. </p><p></p><p>Much of the creative exercise isn't in the speed and time pressure, but in working with elements you didn't specifically choose. You can get much (admittedly not all, but much) of the same effect by generating the encounters randomly well before runtime. You get the added benefit that they are well-polished, instead of slapdash.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5481675, member: 177"] I know what it means, thank you very much. Interestingly, in [I]commedia dell'arte[/I], perhaps the original improv theatre, while there is no detailed script, the entire scenario is not improvised on the spot. There is a set list of characters (all troupes use the same set - the characters are traditional). The troupe works from an outline, so where the scenario is going in general is well-known to the actors. And, the scenario is rehearsed, so actors have some ideas of what the others intend. So, maybe the term doesn't mean exactly what you think it does. You ever watch, "Whose Line is it Anyway"? It is a funny show. But nobody ever claimed what they produced by full improv made much sense. Much of the creative exercise isn't in the speed and time pressure, but in working with elements you didn't specifically choose. You can get much (admittedly not all, but much) of the same effect by generating the encounters randomly well before runtime. You get the added benefit that they are well-polished, instead of slapdash. [/QUOTE]
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