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Wandering Monsters: You Got Science in My Fantasy!
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<blockquote data-quote="I'm A Banana" data-source="post: 6198104" data-attributes="member: 2067"><p>It's more an inference. If D&D is a fantasy RPG (an assumed point that James is undoubtedly aware of), and these things are not fantasy (James's argument), why should they be part of D&D? Because either D&D is not a fantasy RPG, and it has these things, or it is a fantasy RPG, and it does not have these things. </p><p></p><p>The answer, as far as I can see, is that James and the rest of the D&D devs don't get to define what is or isn't fantasy for millions of people -- his argument is flawed. D&D is a fantasy RPG that has these things, because James's attempt to draw a line in the sand is gatekeeping.</p><p></p><p></p><p></p><p>He doesn't seem to be opening it up for discussion as much as making a declaration about what is and isn't "fantasy." Like here:</p><p></p><p>And here: </p><p></p><p>And here:</p><p></p><p>And here: </p><p></p><p>And here: </p><p></p><p>Naturally, this is going to create some hostility in those who disagree with his battle-lines. That may even be the intent (God knows the D&D designers have to be really aware that truefans love them a good tribal spear-rattling), or it could also just be one of the Wyatt-isms that sometimes come out of the guy (a la "talking to guards isn't fun!"). That tribal refrain, I think, is kind of obscuring his more salient points on the very real virtues of a mythic game. Mythic games are awesome. It's just that "fantasy" isn't automatically "mythic" in that way. I think [MENTION=779]Kobold Avenger[/MENTION] gets at how sometimes it is, sometimes it isn't, really well. He seems to cede that there a bit at the end, and allows a "none of the above" option in the polls, but the tone overall is "This. Is. Fantasy!" and then he kicks everyone who loves dinosaur-dragons down the well.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6198104, member: 2067"] It's more an inference. If D&D is a fantasy RPG (an assumed point that James is undoubtedly aware of), and these things are not fantasy (James's argument), why should they be part of D&D? Because either D&D is not a fantasy RPG, and it has these things, or it is a fantasy RPG, and it does not have these things. The answer, as far as I can see, is that James and the rest of the D&D devs don't get to define what is or isn't fantasy for millions of people -- his argument is flawed. D&D is a fantasy RPG that has these things, because James's attempt to draw a line in the sand is gatekeeping. He doesn't seem to be opening it up for discussion as much as making a declaration about what is and isn't "fantasy." Like here: And here: And here: And here: And here: Naturally, this is going to create some hostility in those who disagree with his battle-lines. That may even be the intent (God knows the D&D designers have to be really aware that truefans love them a good tribal spear-rattling), or it could also just be one of the Wyatt-isms that sometimes come out of the guy (a la "talking to guards isn't fun!"). That tribal refrain, I think, is kind of obscuring his more salient points on the very real virtues of a mythic game. Mythic games are awesome. It's just that "fantasy" isn't automatically "mythic" in that way. I think [MENTION=779]Kobold Avenger[/MENTION] gets at how sometimes it is, sometimes it isn't, really well. He seems to cede that there a bit at the end, and allows a "none of the above" option in the polls, but the tone overall is "This. Is. Fantasy!" and then he kicks everyone who loves dinosaur-dragons down the well. [/QUOTE]
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