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Wandering Monsters: You Got Science in My Fantasy!
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<blockquote data-quote="Kinak" data-source="post: 6198226" data-attributes="member: 6694112"><p>I think this is fundamentally right.</p><p></p><p>That said, I'm watching Star Trek with my wife now (we're halfway through the original series). It's striking how much of the original series could be lifted. Most episodes involve new races or race that nobody remembers the name of anyway. There's the occasional Klingon or Romulan appearance, but we're at a total of two or three each out of fifty-odd episodes.</p><p></p><p>Stepping back from the IP, it'd be fairly easy to make a game that lets you play ST:TOS. You might have to replace Spock with an android, but there's certainly some precedent of that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>From there, the trick would be pulling in the elements you need to play everything else. That's harder, but I think it could be done with some clever reuse of assets. I mean, you're already in for a benevolent space republic and a mirror universe evil opposite, who's to say it's not run by creepy psions? Having a race of immortal timetravelers would be bread-and-butter Star Trek, they're just not the people whose adventures you usually follow. And, of course, who knows what's beyond the edge of explored space?</p><p></p><p>I think that last question is what really could make a "generic" sci-fi setting tick. Series like Doctor Who and Star Trek don't really have settings like you'd find in RPG supplements. They're more just the slow accretion of canon. And, if you make the game about building that canon in an organic manner, you don't really <em>need</em> anyone's IP. In fact, using existing IP for that is sort of counter to the purpose.</p><p></p><p>So, anyway, I think it could actually work if done correctly. The pieces the game uses as its baseline would have to be chosen carefully, but there's enough public domain sci-fi ideas that you could populate a D&D-sized collection of playable races... which is really more than you need already.</p><p></p><p>That would be a pretty wacky game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Then again, we're talking about an equivalent to D&D, which is pretty wacky in its own right.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6198226, member: 6694112"] I think this is fundamentally right. That said, I'm watching Star Trek with my wife now (we're halfway through the original series). It's striking how much of the original series could be lifted. Most episodes involve new races or race that nobody remembers the name of anyway. There's the occasional Klingon or Romulan appearance, but we're at a total of two or three each out of fifty-odd episodes. Stepping back from the IP, it'd be fairly easy to make a game that lets you play ST:TOS. You might have to replace Spock with an android, but there's certainly some precedent of that :) From there, the trick would be pulling in the elements you need to play everything else. That's harder, but I think it could be done with some clever reuse of assets. I mean, you're already in for a benevolent space republic and a mirror universe evil opposite, who's to say it's not run by creepy psions? Having a race of immortal timetravelers would be bread-and-butter Star Trek, they're just not the people whose adventures you usually follow. And, of course, who knows what's beyond the edge of explored space? I think that last question is what really could make a "generic" sci-fi setting tick. Series like Doctor Who and Star Trek don't really have settings like you'd find in RPG supplements. They're more just the slow accretion of canon. And, if you make the game about building that canon in an organic manner, you don't really [I]need[/I] anyone's IP. In fact, using existing IP for that is sort of counter to the purpose. So, anyway, I think it could actually work if done correctly. The pieces the game uses as its baseline would have to be chosen carefully, but there's enough public domain sci-fi ideas that you could populate a D&D-sized collection of playable races... which is really more than you need already. That would be a pretty wacky game :) Then again, we're talking about an equivalent to D&D, which is pretty wacky in its own right. Cheers! Kinak [/QUOTE]
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