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Wandering Monsters: You Got Science in My Fantasy!
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<blockquote data-quote="howandwhy99" data-source="post: 6198392" data-attributes="member: 3192"><p>"These things are campaign dependent" is the default campaign setting of Dungeons & Dragons: Homebrew. So I'd rather nothing was printed as the "official" D&D brand version or "you're not playing the D&D orc" or whatever.</p><p></p><p>Every element of the Monster Manuals will be up for change. So, for the sake of providing more material also include genealogies, biology, and all the rest. Then point to a few alternative explanations. And point to a few alternative features. Dragons that don't use magic. One's that are all from an alien world. Ones that are all made of metal and non-intelligent. Sure, keep the basic D&D standards so the community can share a common language, but add variety to spur creativity as well.</p><p></p><p>Reptiles and Mammals aren't defined in the rules. You should define them if your dragon being a mix of the two is an issue. Magic can go a long way towards why these two animal types kingdoms which cannot procreate together have led to Dragons. Give some examples, but let's try and stay away from declaring canon for all D&D.</p><p></p><p>Original D&D includes a huge variety of weird and wonderful monsters. And some are in the playable range. But these monsters were almost never presented as one community like Mos Eisley. That cantina was considered a den of scum and villainy, hardly racial harmony. Diverse populations brought together breed to homogeneity. There needs to be an ongoing flux to keep it from not becoming so. Like species in our world most hang with others of their type. Getting past that barrier is part of D&D, but definitions / diversity is still a big part of the game too.</p><p></p><p>D&D's dungeon is The Multiverse. There is no outside it without being out of game. "Biological origin and a place in the world’s ecology" is to say these creatures originated from within the multiverse. They do not need to be from the Prime Material plane, but they have some origin and a place in the planar cosmos. Even Far Realm creatures are from the Far Realm. They have definition so players may gain some understanding of them for play.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6198392, member: 3192"] "These things are campaign dependent" is the default campaign setting of Dungeons & Dragons: Homebrew. So I'd rather nothing was printed as the "official" D&D brand version or "you're not playing the D&D orc" or whatever. Every element of the Monster Manuals will be up for change. So, for the sake of providing more material also include genealogies, biology, and all the rest. Then point to a few alternative explanations. And point to a few alternative features. Dragons that don't use magic. One's that are all from an alien world. Ones that are all made of metal and non-intelligent. Sure, keep the basic D&D standards so the community can share a common language, but add variety to spur creativity as well. Reptiles and Mammals aren't defined in the rules. You should define them if your dragon being a mix of the two is an issue. Magic can go a long way towards why these two animal types kingdoms which cannot procreate together have led to Dragons. Give some examples, but let's try and stay away from declaring canon for all D&D. Original D&D includes a huge variety of weird and wonderful monsters. And some are in the playable range. But these monsters were almost never presented as one community like Mos Eisley. That cantina was considered a den of scum and villainy, hardly racial harmony. Diverse populations brought together breed to homogeneity. There needs to be an ongoing flux to keep it from not becoming so. Like species in our world most hang with others of their type. Getting past that barrier is part of D&D, but definitions / diversity is still a big part of the game too. D&D's dungeon is The Multiverse. There is no outside it without being out of game. "Biological origin and a place in the world’s ecology" is to say these creatures originated from within the multiverse. They do not need to be from the Prime Material plane, but they have some origin and a place in the planar cosmos. Even Far Realm creatures are from the Far Realm. They have definition so players may gain some understanding of them for play. [/QUOTE]
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