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Wandering Monsters: You Got Science in My Fantasy!
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<blockquote data-quote="howandwhy99" data-source="post: 6199078" data-attributes="member: 3192"><p>I think these are addressals. Wrestling can be done as a game with set objectives and rules or as a narrative like WWE or for furthering science or performed with artistic sensibilities and so on. I wouldn't try and claim wrestling as something you could point at and say "game", though I think it's a game first and foremost. The rules support game play as the primary purpose and not so much the others. </p><p></p><p>Role playing is playing a role. In D&D that's your class. They are also addressals of the world. Gamer, Story teller, Scientist, Artist, etc. And in a game they are defined by the limited environment of the game. But D&D is about game play first unless we quit treating it as a game and address it otherwise. </p><p></p><p>The label of the role you play is less important than the game in which you play it. You could play a King, Queen, Rook, or Bishop, but that isn't the role you perform in D&D. D&D has multiple game systems (i.e. combat system, magic system, deity/cleric system) for each class to be played. As I mentioned in a thread a week or so ago, D&D Classes are not power suites like bishop or knight. As a role playing game a D&D class is chess player. As you play your role you the player can gain greater mastery and performance of it.</p><p></p><p>The brand elements are not really the rules, just like Greyhawk is not The Setting of D&D. A game is its rules. I wouldn't say your list configured into D&D rules couldn't be in the game, but I think your list treated as story is more like trying to brand Chess with the particular board and pieces you are using. I think D&D enabes players to both play and create within the game rules and those sessions build over time into a campaign setting. Unofficial homebrew settings are every bit as much defining of D&D if not more so than brand-owner published ones.</p><p></p><p>Actually, I think 4e is more about treating D&D as a story telling game than any previous version. And its rules and years of DM and Player advice were geared towards storytelling more too. Simple ignore the packeted encounter combat game and it's all about turn taking narration.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6199078, member: 3192"] I think these are addressals. Wrestling can be done as a game with set objectives and rules or as a narrative like WWE or for furthering science or performed with artistic sensibilities and so on. I wouldn't try and claim wrestling as something you could point at and say "game", though I think it's a game first and foremost. The rules support game play as the primary purpose and not so much the others. Role playing is playing a role. In D&D that's your class. They are also addressals of the world. Gamer, Story teller, Scientist, Artist, etc. And in a game they are defined by the limited environment of the game. But D&D is about game play first unless we quit treating it as a game and address it otherwise. The label of the role you play is less important than the game in which you play it. You could play a King, Queen, Rook, or Bishop, but that isn't the role you perform in D&D. D&D has multiple game systems (i.e. combat system, magic system, deity/cleric system) for each class to be played. As I mentioned in a thread a week or so ago, D&D Classes are not power suites like bishop or knight. As a role playing game a D&D class is chess player. As you play your role you the player can gain greater mastery and performance of it. The brand elements are not really the rules, just like Greyhawk is not The Setting of D&D. A game is its rules. I wouldn't say your list configured into D&D rules couldn't be in the game, but I think your list treated as story is more like trying to brand Chess with the particular board and pieces you are using. I think D&D enabes players to both play and create within the game rules and those sessions build over time into a campaign setting. Unofficial homebrew settings are every bit as much defining of D&D if not more so than brand-owner published ones. Actually, I think 4e is more about treating D&D as a story telling game than any previous version. And its rules and years of DM and Player advice were geared towards storytelling more too. Simple ignore the packeted encounter combat game and it's all about turn taking narration. [/QUOTE]
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