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Wandering Monsters: You Got Science in My Fantasy!
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<blockquote data-quote="Tovec" data-source="post: 6199101" data-attributes="member: 95493"><p>Okay, first, D&D isn't Chess. Never has been never will be. That horse has been beaten to death, turned into glue, eaten by first graders who have now graduated university. D&D =/= Chess.</p><p></p><p>Second, you can spot people playing D&D by all the books, dice, roleplaying (using voices and stuff to communicate) and generally talking of fictional worlds. It is possible they could be playing another RPG but you will recognize D&D by the specifics of what you see and hear - they don't have to tell you.</p><p></p><p>Third, D&D is best described (to be unique from a board game) as a roleplaying game. People exemplify this by saying ROLEplay over ROLLplay. So, Mistwell is right here - the mechanics/game aids the story.</p><p></p><p></p><p></p><p>Well, I think you did a semi-decent job of defining the elements, though I think it ultimately failed as both Mistwell and I didn't understand the central word you were using for your definition.</p><p></p><p>Part of the problem is you are defining it when Mistwell asked for examples. Where you draw the lines are therefore not clear. You can say what qualities of X are but it doesn't help us to tell where the lines between X are from Y let alone for where W are.</p><p></p><p>I mean, you use the WWE line here (again right?) but I still have no idea what you think defines a story element.</p></blockquote><p></p>
[QUOTE="Tovec, post: 6199101, member: 95493"] Okay, first, D&D isn't Chess. Never has been never will be. That horse has been beaten to death, turned into glue, eaten by first graders who have now graduated university. D&D =/= Chess. Second, you can spot people playing D&D by all the books, dice, roleplaying (using voices and stuff to communicate) and generally talking of fictional worlds. It is possible they could be playing another RPG but you will recognize D&D by the specifics of what you see and hear - they don't have to tell you. Third, D&D is best described (to be unique from a board game) as a roleplaying game. People exemplify this by saying ROLEplay over ROLLplay. So, Mistwell is right here - the mechanics/game aids the story. Well, I think you did a semi-decent job of defining the elements, though I think it ultimately failed as both Mistwell and I didn't understand the central word you were using for your definition. Part of the problem is you are defining it when Mistwell asked for examples. Where you draw the lines are therefore not clear. You can say what qualities of X are but it doesn't help us to tell where the lines between X are from Y let alone for where W are. I mean, you use the WWE line here (again right?) but I still have no idea what you think defines a story element. [/QUOTE]
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