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Wandering Monsters: You Got Science in My Fantasy!
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<blockquote data-quote="howandwhy99" data-source="post: 6199117" data-attributes="member: 3192"><p>Just because there was a prior discussion doesn't mean one side "won" or gets the decisive definition. D&D is a game, not a story. It is about strategizing to achieve one or more objectives within the game as defined by the rules. Chess has different rules. So yeah, D&D isn't Chess as they are different rule sets. But they are both games and therefore are built for the behaviors of game play.</p><p></p><p>Sure, if you know the rules to D&D, then you can spot people playing. Other RPGs are very, very similar, but not exactly. I'm the one saying games are their rules. People playing an instance of a game are not a game themselves. And the actions, like character performance or storytelling, within the game are done because of mechanics. They aren't the mechanics themselves.</p><p></p><p>D&D is a board game with the board hidden behind the screen, fog of war style. Roleplay vs. Rollplay was a derogatory distinction from the late 80s for everyone who played the game of D&D rather than engaging in fictional personality performance. It was effective enough to manipulate the leftovers in TSR to throw away the game they had and write in 2e's DMG that telling stories and acting in character was "the point of the game", however poorly the ruleset was a misfit for doing so. (Like trying to drive a ham sandwich to work). D&D is not a story game or about storytelling nor was it ever designed to be. It was called roleplaying as that is playing at and learning a role via pattern recognition. The term is used according to the definition widely understood from post-WWII through the mid-80s. Only then did "improvisational acting" become the popular definition commonly used.</p><p></p><p>There no are elements that are story or game or science or art. Those things partly come from you in the manner in which you engage with them. The designs of the world around you are more or less equipped to to be engaged with in one way or another. Story isn't art, yet stories can be treated as art just as art can be treated like stories. But some are more difficult to treat as such than others. They were meant for a different addressal.</p><p></p><p>The game elements are the rules. For D&D, the story elements are the stories you tell your friends about the game you saw or took part in afterwards (as you could do for anything ~ which doesn't make the entirety of existence a story). The role playing is the role you perform as defined by the rules of the game. In the case of D&D, the role is defined by the code behind the screen. You, the player, learn, puzzl it out, and master it as you play. Just as a chess player can gain greater mastery at chess or an MtGer at Magic the Gathering.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6199117, member: 3192"] Just because there was a prior discussion doesn't mean one side "won" or gets the decisive definition. D&D is a game, not a story. It is about strategizing to achieve one or more objectives within the game as defined by the rules. Chess has different rules. So yeah, D&D isn't Chess as they are different rule sets. But they are both games and therefore are built for the behaviors of game play. Sure, if you know the rules to D&D, then you can spot people playing. Other RPGs are very, very similar, but not exactly. I'm the one saying games are their rules. People playing an instance of a game are not a game themselves. And the actions, like character performance or storytelling, within the game are done because of mechanics. They aren't the mechanics themselves. D&D is a board game with the board hidden behind the screen, fog of war style. Roleplay vs. Rollplay was a derogatory distinction from the late 80s for everyone who played the game of D&D rather than engaging in fictional personality performance. It was effective enough to manipulate the leftovers in TSR to throw away the game they had and write in 2e's DMG that telling stories and acting in character was "the point of the game", however poorly the ruleset was a misfit for doing so. (Like trying to drive a ham sandwich to work). D&D is not a story game or about storytelling nor was it ever designed to be. It was called roleplaying as that is playing at and learning a role via pattern recognition. The term is used according to the definition widely understood from post-WWII through the mid-80s. Only then did "improvisational acting" become the popular definition commonly used. There no are elements that are story or game or science or art. Those things partly come from you in the manner in which you engage with them. The designs of the world around you are more or less equipped to to be engaged with in one way or another. Story isn't art, yet stories can be treated as art just as art can be treated like stories. But some are more difficult to treat as such than others. They were meant for a different addressal. The game elements are the rules. For D&D, the story elements are the stories you tell your friends about the game you saw or took part in afterwards (as you could do for anything ~ which doesn't make the entirety of existence a story). The role playing is the role you perform as defined by the rules of the game. In the case of D&D, the role is defined by the code behind the screen. You, the player, learn, puzzl it out, and master it as you play. Just as a chess player can gain greater mastery at chess or an MtGer at Magic the Gathering. [/QUOTE]
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