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Wandering Monsters: You Got Science in My Fantasy!
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<blockquote data-quote="Mistwell" data-source="post: 6199130" data-attributes="member: 2525"><p>I think you are alone in this view. It's not a board game. You don't role play with a board game. There are many fine tactical war games and board games that would suit that purpose far better than D&D. D&D, at it's heart, is a role playing game. That is an inescapable fact, a distinguishing feature, and it's the game that invented the genre in the modern era. </p><p></p><p>I get the sense you're confusing a story game, with a story element in a role playing game. The fact that role playing games have story elements, like a setting and a history of the setting and notable characters and adventures with lots of descriptive text explaining parts of the world, none of that makes it a story game despite those all being story elements. Story games involve disassociative mechanics, player control of narrative, and a host of things that are not generally found in RPGs. For more on that difference, I like <a href="http://thealexandrian.net/wordpress/6517/roleplaying-games/roleplaying-games-vs-storytelling-games" target="_blank">this article</a>. </p><p></p><p></p><p></p><p></p><p></p><p>You're going to have to pick a position here. Either the designers of the game are using tropes, which you claim is a storytelling element, in which case you will have an example of an element in the game that is such. Or, there are no elements in the game which are such, in which case there is no point to this entire discussion as your initial objection was meaningless. Pick one. I'm going to drill down on this again...</p><p></p><p></p><p></p><p>Let's focus on this. I am not asking for any theory with this question. I am not asking for analogy. I am not asking for what the distinguishing analysis is, or generalizations. I am asking for examples of the three things you said were different. Specific examples from the game. That's it, give me three specific examples, one that matches each of the elements you referenced, from D&D (any version). That, for me, will clarify things far better than all the rest of your analysis.</p><p></p><p>If they don't exist, then what exactly was the point of your objection, and this entire discussion? And please, answer that question directly and succinctly, if possible. Because right now I feel like we're not communicating.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6199130, member: 2525"] I think you are alone in this view. It's not a board game. You don't role play with a board game. There are many fine tactical war games and board games that would suit that purpose far better than D&D. D&D, at it's heart, is a role playing game. That is an inescapable fact, a distinguishing feature, and it's the game that invented the genre in the modern era. I get the sense you're confusing a story game, with a story element in a role playing game. The fact that role playing games have story elements, like a setting and a history of the setting and notable characters and adventures with lots of descriptive text explaining parts of the world, none of that makes it a story game despite those all being story elements. Story games involve disassociative mechanics, player control of narrative, and a host of things that are not generally found in RPGs. For more on that difference, I like [URL="http://thealexandrian.net/wordpress/6517/roleplaying-games/roleplaying-games-vs-storytelling-games"]this article[/URL]. You're going to have to pick a position here. Either the designers of the game are using tropes, which you claim is a storytelling element, in which case you will have an example of an element in the game that is such. Or, there are no elements in the game which are such, in which case there is no point to this entire discussion as your initial objection was meaningless. Pick one. I'm going to drill down on this again... Let's focus on this. I am not asking for any theory with this question. I am not asking for analogy. I am not asking for what the distinguishing analysis is, or generalizations. I am asking for examples of the three things you said were different. Specific examples from the game. That's it, give me three specific examples, one that matches each of the elements you referenced, from D&D (any version). That, for me, will clarify things far better than all the rest of your analysis. If they don't exist, then what exactly was the point of your objection, and this entire discussion? And please, answer that question directly and succinctly, if possible. Because right now I feel like we're not communicating. [/QUOTE]
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