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Wandering Monsters: You Got Science in My Fantasy!
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<blockquote data-quote="Starfox" data-source="post: 6202695" data-attributes="member: 2303"><p>I agree Forge had a VERY strong bias for what they themselves termed "narrative" games, and some very big bland spots in other areas. Actually, their biggest blind spot was the "Impossible Thing Before Breakfast" - which I'd call Storytelling games. As usual, purists are harshest against those closest to themselves - heresy requires that you have only a <strong>few</strong> points of disagreement after all. </p><p></p><p>I don't think Forge tried to invalidate a more tactical "wargamey" approach to role-playing, without story. No matter, if this is your preferred game style and you feel Forge disdained it, by all means feel free to dislike them for it, just as I dislike what they say about storytelling. </p><p></p><p>What Forge did was attempt to define a few terms, something I still find useful, but also problematic for the rest of us. If you check my sig, you'll see I am trying to find replacement terms for some of the words I feel Forge appropriated. However, Forge "social contract" and common English "social contract" seems pretty close to me. Unlike, for example, Forge "simulationism" and the general English meaning of that word. Or actually almost any other Forge term - the social contract is at the very top of the "big model" and thus not as deeply buried in Forge meaning. But I could be wrong - English is not my native language.</p></blockquote><p></p>
[QUOTE="Starfox, post: 6202695, member: 2303"] I agree Forge had a VERY strong bias for what they themselves termed "narrative" games, and some very big bland spots in other areas. Actually, their biggest blind spot was the "Impossible Thing Before Breakfast" - which I'd call Storytelling games. As usual, purists are harshest against those closest to themselves - heresy requires that you have only a [b]few[/b] points of disagreement after all. I don't think Forge tried to invalidate a more tactical "wargamey" approach to role-playing, without story. No matter, if this is your preferred game style and you feel Forge disdained it, by all means feel free to dislike them for it, just as I dislike what they say about storytelling. What Forge did was attempt to define a few terms, something I still find useful, but also problematic for the rest of us. If you check my sig, you'll see I am trying to find replacement terms for some of the words I feel Forge appropriated. However, Forge "social contract" and common English "social contract" seems pretty close to me. Unlike, for example, Forge "simulationism" and the general English meaning of that word. Or actually almost any other Forge term - the social contract is at the very top of the "big model" and thus not as deeply buried in Forge meaning. But I could be wrong - English is not my native language. [/QUOTE]
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