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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Wandering Star: Jonathon Tweet's 4E Campaing (He Wants Your Help)
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<blockquote data-quote="TerraDave" data-source="post: 4131143" data-attributes="member: 22260"><p><a href="http://www.gleemax.com/Comms/Pages/Communities/BlogPost.aspx?blogpostid=53084&pagemode=2&blogid=2076" target="_blank">New update</a>: Monsters do average damage.</p><p></p><p><span style="color: DarkOrange">Didn't play 4E this week as I'm getting ready for GameStorm in Vancouver, WA. For now, here's a heretical house rule that I'm going to return to. </span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange"><strong>Monsters deal average damage (no dice rolls).</strong></span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Rolling damage slows things down. In my high-level 3rd Ed campaign, players dealt average damage, too. It speeds things up considerably. The main chanciness and tension in an attack is the d20 roll, hit or miss. The damage roll takes a long time to add up and generates relatively little information. Often, it's close to average anyway.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">In my Wandering Star campaign, players will still roll damage. At least while everyone is getting used to their characters' powers, there's still a lot of fun in the dice-rolling step. Part of the reason that I instituted average damage for players in my 3rd Ed campaign was that combat was complicated and thus slow. 4E makes things faster, so the cost of rolling damage is lower. For monsters, though, I just don't get a kick out of rolling damage dice and it's easier to figure the average once and just use that.</span></p></blockquote><p></p>
[QUOTE="TerraDave, post: 4131143, member: 22260"] [URL=http://www.gleemax.com/Comms/Pages/Communities/BlogPost.aspx?blogpostid=53084&pagemode=2&blogid=2076]New update[/URL]: Monsters do average damage. [COLOR=DarkOrange]Didn't play 4E this week as I'm getting ready for GameStorm in Vancouver, WA. For now, here's a heretical house rule that I'm going to return to. [B]Monsters deal average damage (no dice rolls).[/B] Rolling damage slows things down. In my high-level 3rd Ed campaign, players dealt average damage, too. It speeds things up considerably. The main chanciness and tension in an attack is the d20 roll, hit or miss. The damage roll takes a long time to add up and generates relatively little information. Often, it's close to average anyway. In my Wandering Star campaign, players will still roll damage. At least while everyone is getting used to their characters' powers, there's still a lot of fun in the dice-rolling step. Part of the reason that I instituted average damage for players in my 3rd Ed campaign was that combat was complicated and thus slow. 4E makes things faster, so the cost of rolling damage is lower. For monsters, though, I just don't get a kick out of rolling damage dice and it's easier to figure the average once and just use that.[/COLOR] [/QUOTE]
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General Tabletop Discussion
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Wandering Star: Jonathon Tweet's 4E Campaing (He Wants Your Help)
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