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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Wandering Star: Jonathon Tweet's 4E Campaing (He Wants Your Help)
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<blockquote data-quote="brislove" data-source="post: 4131635" data-attributes="member: 49861"><p>I don't roll damage for minion type monsters in 3e (as a DM). I offered the option of taking average to my players in my high level campaign as well, for speed of play.</p><p></p><p>I found that when they were in the big fights they liked to roll there damage because it felt more cinematic, but when they were killing random ice devils they just took average because there were a bunch of them and it went faster.</p><p></p><p>Both my players and I liked to roll all the dice on important fights. I roll for damage when I have boss types. </p><p></p><p>The other thing to note is that there is a big difference between taking average on a d4 and average on a d12. on a d4 you lose a potential 1.5 damage. on a d12 you lose a potential 5.5 damage. I don't like averaging damage until the bonus damage you are doing on the attack significantly outweighs the dice rolled.</p><p></p><p>at the higher levels in 3e you should be able to get at least +8 str mod, and a +5 sword. You should also be using it 2-handed. So thats +17 damage on a 2d6 weapon before any power attack is added in, if we just count the +5 sword as leverage its +27 damage, what major difference do the die rolls make?</p><p></p><p>I agree that taking averages all the time makes it feel "less" like D&D, but I also don't feel like the higher levels of play in 3e feel like D&D they feel like a math problem that results in one or many models falling over. Any "fun" gained by rolling dice is completely snuffed out by counting them, when you are adding up 15-20 dice.</p></blockquote><p></p>
[QUOTE="brislove, post: 4131635, member: 49861"] I don't roll damage for minion type monsters in 3e (as a DM). I offered the option of taking average to my players in my high level campaign as well, for speed of play. I found that when they were in the big fights they liked to roll there damage because it felt more cinematic, but when they were killing random ice devils they just took average because there were a bunch of them and it went faster. Both my players and I liked to roll all the dice on important fights. I roll for damage when I have boss types. The other thing to note is that there is a big difference between taking average on a d4 and average on a d12. on a d4 you lose a potential 1.5 damage. on a d12 you lose a potential 5.5 damage. I don't like averaging damage until the bonus damage you are doing on the attack significantly outweighs the dice rolled. at the higher levels in 3e you should be able to get at least +8 str mod, and a +5 sword. You should also be using it 2-handed. So thats +17 damage on a 2d6 weapon before any power attack is added in, if we just count the +5 sword as leverage its +27 damage, what major difference do the die rolls make? I agree that taking averages all the time makes it feel "less" like D&D, but I also don't feel like the higher levels of play in 3e feel like D&D they feel like a math problem that results in one or many models falling over. Any "fun" gained by rolling dice is completely snuffed out by counting them, when you are adding up 15-20 dice. [/QUOTE]
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Wandering Star: Jonathon Tweet's 4E Campaing (He Wants Your Help)
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