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General Tabletop Discussion
*Pathfinder & Starfinder
Wands and Staffs: Impliment or Spell Containers
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<blockquote data-quote="Herremann the Wise" data-source="post: 5910376" data-attributes="member: 11300"><p>I suggested this thread on the L&L one as I think this is a really important question and so have voted <strong><em>other</em></strong>.</p><p></p><p>Like most things with D&D, I prefer to have the fiction first and meld the mechanics around that fiction. The touchstones I would like wands to hit are:</p><p></p><p>• A wand is highly personal to the wizard. The wizard crafts it or has a wandmaster or master artificer specifically craft it for them. A wand should say something about it's owner.</p><p>• Using a wand as against an orb, tome, staff or other implement is a core decision a magic-user makes. I would suggest that a wand-user focuses on spellcasting as against rituals, sorceries, alchemy or other fields of the arcane.</p><p>• I don't want wizards to have a golfbag of wands. A wizard should bond to a specific wand as against other arcane equipment or possibly even a familiar.</p><p>• A wand might focus on a particular field of spells such as fire or shadows and assist the caster in being more effective in that focus area. A wand might have one or possibly more spells impressed into it that can be cast through the wand using a spare vancian spell slot that the wizard may leave open.</p><p>• Continuing with that wand theme, a wand might give access to a particular spell that <strong><em>cannot </em></strong>be cast except through that wand; it simply cannot be cast or brought into effect otherwise.</p><p>• And perhaps most importantly, different wands should be different rather than all of them following the same template. Perhaps some could store magical energy (although that feels more something that a staff or orb should do) while others might assist casting in general (making the caster level higher if such a thing is part of the new ruleset). Others are highly focused around a theme while some might improve the flexibility of the wand-user while others might assist with ranged touch attack spells. [The hidden aim here is to push the caster in a particular arcane direction rather than being good at everything.]</p><p></p><p>The thing I do know is that a wand as spell storage is not consistent with many of the above; so I'm firmly in the implement camp but with extra diverse stuff thrown in (that could include a smattering of spell storage).</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5910376, member: 11300"] I suggested this thread on the L&L one as I think this is a really important question and so have voted [B][I]other[/I][/B]. Like most things with D&D, I prefer to have the fiction first and meld the mechanics around that fiction. The touchstones I would like wands to hit are: • A wand is highly personal to the wizard. The wizard crafts it or has a wandmaster or master artificer specifically craft it for them. A wand should say something about it's owner. • Using a wand as against an orb, tome, staff or other implement is a core decision a magic-user makes. I would suggest that a wand-user focuses on spellcasting as against rituals, sorceries, alchemy or other fields of the arcane. • I don't want wizards to have a golfbag of wands. A wizard should bond to a specific wand as against other arcane equipment or possibly even a familiar. • A wand might focus on a particular field of spells such as fire or shadows and assist the caster in being more effective in that focus area. A wand might have one or possibly more spells impressed into it that can be cast through the wand using a spare vancian spell slot that the wizard may leave open. • Continuing with that wand theme, a wand might give access to a particular spell that [B][I]cannot [/I][/B]be cast except through that wand; it simply cannot be cast or brought into effect otherwise. • And perhaps most importantly, different wands should be different rather than all of them following the same template. Perhaps some could store magical energy (although that feels more something that a staff or orb should do) while others might assist casting in general (making the caster level higher if such a thing is part of the new ruleset). Others are highly focused around a theme while some might improve the flexibility of the wand-user while others might assist with ranged touch attack spells. [The hidden aim here is to push the caster in a particular arcane direction rather than being good at everything.] The thing I do know is that a wand as spell storage is not consistent with many of the above; so I'm firmly in the implement camp but with extra diverse stuff thrown in (that could include a smattering of spell storage). Best Regards Herremann the Wise [/QUOTE]
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