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*Pathfinder & Starfinder
Wands and Staffs: Impliment or Spell Containers
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<blockquote data-quote="steeldragons" data-source="post: 5910732" data-attributes="member: 92511"><p>I didn't read through the 3 pages of posts already, so apologies if all of this has been said before...seems fairly "basic" to me, so it probably all has.</p><p></p><p>But I'mma says it anyways! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>I see no reason whatsoever that this is an "either/or" proposition. Why can't there be [and shouldn't the game allow for] both?</p><p></p><p>Have the wands or staves that are enchanted as "spell holders". A Wand of Magic Missiles or Staff of Wizardry, with set numbers of charges...AND, <em>possibly</em>, able to be "refilled" with whatever spells they provide are simple and useful enough treasure/items to be found.</p><p></p><p>Have other...I guess "personal" wands and staves that are simply used as implements/foci for the spellcasting. Maybe some are 'necessary" for various spells...or, if the player chooses, to make their caster dependent on their implement (a la Harry Potter).</p><p></p><p>Maybe some are "boosting vessels" that automatically bump the effects of the spell cast through them by a level or 3...but have/keep no spells of their own "inside" them.</p><p></p><p>Maybe some can store a certain number of spell slots (the caster puts in them) AND are a focus for any/all spells the caster uses...</p><p></p><p>Seems there's plenty of room in the game for any and all types. Certainly would make finding a wand or staff more interesting...to figure out what it does/can do.</p><p></p><p>This is a history lesson probably no one here needs, but...As for them just having some piddly low level spells, I'd say Basic and 1e took care of this rather handily. Wands/Staves/Rods were "made" by somebody, obviously. Presumably by mages of a certain level...staves of a higher level (I think, I want to say, 7th was the default for staves but that may be mistaken.)</p><p></p><p>So whatever was IN the staff or wand you found was automatically cast at the level of which the item was crafted. Might find a wand of fireballs that did 5th level damage...might find one that did 10th! Same with spell effects "contained" in staves. If you want to give your 3rd level party a wand with 100 charges of 1st level Magic Missiles, great. If you have a 3rd level party and want to give them staff with 10 charges of 7th level ice storms and/or 3 charges of 9th level cones of cold, have at it! </p><p></p><p>Of course, then, if you "refilled it" with one of your Cones of Cold and you were only 7th level, then it cast as a 7th level spell.</p><p></p><p>But again, I see no reason, to the question at hand, why the options must be "3e-like X" <em><strong>or </strong></em>"4e-like Y." They can be both, either, or more.</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5910732, member: 92511"] I didn't read through the 3 pages of posts already, so apologies if all of this has been said before...seems fairly "basic" to me, so it probably all has. But I'mma says it anyways! :p I see no reason whatsoever that this is an "either/or" proposition. Why can't there be [and shouldn't the game allow for] both? Have the wands or staves that are enchanted as "spell holders". A Wand of Magic Missiles or Staff of Wizardry, with set numbers of charges...AND, [I]possibly[/I], able to be "refilled" with whatever spells they provide are simple and useful enough treasure/items to be found. Have other...I guess "personal" wands and staves that are simply used as implements/foci for the spellcasting. Maybe some are 'necessary" for various spells...or, if the player chooses, to make their caster dependent on their implement (a la Harry Potter). Maybe some are "boosting vessels" that automatically bump the effects of the spell cast through them by a level or 3...but have/keep no spells of their own "inside" them. Maybe some can store a certain number of spell slots (the caster puts in them) AND are a focus for any/all spells the caster uses... Seems there's plenty of room in the game for any and all types. Certainly would make finding a wand or staff more interesting...to figure out what it does/can do. This is a history lesson probably no one here needs, but...As for them just having some piddly low level spells, I'd say Basic and 1e took care of this rather handily. Wands/Staves/Rods were "made" by somebody, obviously. Presumably by mages of a certain level...staves of a higher level (I think, I want to say, 7th was the default for staves but that may be mistaken.) So whatever was IN the staff or wand you found was automatically cast at the level of which the item was crafted. Might find a wand of fireballs that did 5th level damage...might find one that did 10th! Same with spell effects "contained" in staves. If you want to give your 3rd level party a wand with 100 charges of 1st level Magic Missiles, great. If you have a 3rd level party and want to give them staff with 10 charges of 7th level ice storms and/or 3 charges of 9th level cones of cold, have at it! Of course, then, if you "refilled it" with one of your Cones of Cold and you were only 7th level, then it cast as a 7th level spell. But again, I see no reason, to the question at hand, why the options must be "3e-like X" [I][B]or [/B][/I]"4e-like Y." They can be both, either, or more. --SD [/QUOTE]
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