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General Tabletop Discussion
*TTRPGs General
Wands of healing: individual purchase or party purchase (please read before voting)
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<blockquote data-quote="Starfox" data-source="post: 5199921" data-attributes="member: 2303"><p>Definitely a party resource. Around here, even healing potions are considered party resources paid from a common fund. The "potion fund" generally gets half a share of the loot.</p><p></p><p>If I played a healer, and people expected me to pay for heal wands, I would not do so. I'd offer each player to "deposit" a healing wand with me for me to use on them between fights. I might use my own wand on people in a fight, but not between. More likely, I'd rely on my spells for combat healing and a cheap wand to heal myself between fights.</p><p></p><p>Basically, as a spellcaster, a healing wand is bad. It increases the durability of nonspellcasters (whose main consumable resource is hp) without increasing my main expendable resource (which is spells). There is no reason for me to expend money to make this situation worse.</p><p></p><p>In 3E (which I assume this is all about) its much more common to pull back because of lack of spells than lack of hp in our groups. Still, this happens very rarely - we do not subscribe to the 15 minute adventuring day.</p></blockquote><p></p>
[QUOTE="Starfox, post: 5199921, member: 2303"] Definitely a party resource. Around here, even healing potions are considered party resources paid from a common fund. The "potion fund" generally gets half a share of the loot. If I played a healer, and people expected me to pay for heal wands, I would not do so. I'd offer each player to "deposit" a healing wand with me for me to use on them between fights. I might use my own wand on people in a fight, but not between. More likely, I'd rely on my spells for combat healing and a cheap wand to heal myself between fights. Basically, as a spellcaster, a healing wand is bad. It increases the durability of nonspellcasters (whose main consumable resource is hp) without increasing my main expendable resource (which is spells). There is no reason for me to expend money to make this situation worse. In 3E (which I assume this is all about) its much more common to pull back because of lack of spells than lack of hp in our groups. Still, this happens very rarely - we do not subscribe to the 15 minute adventuring day. [/QUOTE]
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Wands of healing: individual purchase or party purchase (please read before voting)
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