Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Wands of healing: individual purchase or party purchase (please read before voting)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vegepygmy" data-source="post: 5200830" data-attributes="member: 40109"><p>Other (depends on the party).</p><p> </p><p>I've been gaming with the same group of players for 6-7 years now, I think, and we've had parties where the PCs were hardcore mercenaries and everyone decided for himself how to spend his share of the treasure (and if you didn't anticipate that you might need healing at some point, or if you spent all your money on offense and little or nothing on defense so you were constantly in <em>need</em> of healing, then it sucked to be you), and we've had "communist" parties where everything was owned/shared by the whole party for the mutual benefit of the party, and we've had parties that were somewhere in between.</p><p> </p><p>Personally, I prefer the hardcore mercenary approach, but I understand I'm in the minority. My reason is best illustrated by the following real-life example: one of our players was inspired by the movie "Troy" and wanted to play a light-armored spearman (fighter). As a result, he was constantly taking huge amounts of damage and expected to be healed at the party's expense. This quickly became very irritating to me, because of course that meant he was using up way more than his "fair share" of our group's resources, simply so he could play the archetype he fancied. Now, I have no problem whatsoever with someone else playing the kind of character he wants to play, but I don't think it's right for him to expect <em>my</em> character to pay for it. So my character told his character to buy some goddamn full plate and stop prancing around the battlefield like a half-naked twit, or start paying for his own healing wands.</p><p> </p><p>NOTE: This experience isn't <em>why</em> I prefer the "mercenary approach," it's just the easiest way I can think of to explain its appeal.</p></blockquote><p></p>
[QUOTE="Vegepygmy, post: 5200830, member: 40109"] Other (depends on the party). I've been gaming with the same group of players for 6-7 years now, I think, and we've had parties where the PCs were hardcore mercenaries and everyone decided for himself how to spend his share of the treasure (and if you didn't anticipate that you might need healing at some point, or if you spent all your money on offense and little or nothing on defense so you were constantly in [I]need[/I] of healing, then it sucked to be you), and we've had "communist" parties where everything was owned/shared by the whole party for the mutual benefit of the party, and we've had parties that were somewhere in between. Personally, I prefer the hardcore mercenary approach, but I understand I'm in the minority. My reason is best illustrated by the following real-life example: one of our players was inspired by the movie "Troy" and wanted to play a light-armored spearman (fighter). As a result, he was constantly taking huge amounts of damage and expected to be healed at the party's expense. This quickly became very irritating to me, because of course that meant he was using up way more than his "fair share" of our group's resources, simply so he could play the archetype he fancied. Now, I have no problem whatsoever with someone else playing the kind of character he wants to play, but I don't think it's right for him to expect [I]my[/I] character to pay for it. So my character told his character to buy some goddamn full plate and stop prancing around the battlefield like a half-naked twit, or start paying for his own healing wands. NOTE: This experience isn't [I]why[/I] I prefer the "mercenary approach," it's just the easiest way I can think of to explain its appeal. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Wands of healing: individual purchase or party purchase (please read before voting)
Top