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General Tabletop Discussion
*Pathfinder & Starfinder
Wands with swift action spells- swift or standard action to activate?
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<blockquote data-quote="FoxWander" data-source="post: 2671698" data-attributes="member: 1356"><p>Now, at first this question would seem to be a no-brainer... wands have spell trigger activation which is a standard action that doesn't provoke AoO. But apparently there's more to it than that or else I wouldn't bother posting about it. </p><p></p><p>Here's what brings the rule into question, the many X Strike spells in the Complete Adventurer. All of these spells would obviously be way cool for a rogue to have on occasion. In case you don't have the CAdv, the spells are Golem, Grave and Vine Strike. They all allow you to sneak attack normally immune creatures- Constructs, Undead and Plants. There is also Wraithstrike which makes all your melee attacks into touch attacks. They are all 1 swift action to cast, have a range of "personal" and have a duration of "1 round".</p><p></p><p>If you're a rogue/spellcaster, no problem... cast away and start sneak attacking whatever you want. But if you can't cast the spell normally, there's always UMD and wands of these spells, right? Answer: I don't know. The only way they're usable as spells is because they're a swift action to cast. Otherwise their 1 round duration makes them completely unusable. If they were a standard action to cast (or activate, as you would normally think with a wand) then the duration means the effect would end just before your action next round, thus preventing you from using the effect. And they're range is personal so you can't have your spellcasting buddy cast it on you before you do your sneak attack.</p><p></p><p>All of this would seem to be fine- they're spells only intended to be used by multiclass sneak attackers/spell casters. I'd mourn for the loss of cheesy goodness for my single class rogue and move on. Except for one thing- the CAdv specifically lists these spells as wands in the new magic items section! Now, if the ONLY way these spells can be used is as a SWIFT action effect cast ON YOURSELF, why are they listed as wands? It would seem there are two possible answers- </p><p></p><p>1) That it's simply a mistake. They forgot these spells would be completely useless as wands and put all four of them in the Wands section in error. </p><p>2) That spells that are a swift action to cast are, as wands, a swift action to activate.</p><p></p><p>There is a precedent for answer 2 actually, since spells with longer than 1 action casting times are also a longer action to activate as a wand. It's only a minor stretch to allow the reverse to be true.</p><p></p><p></p><p>So, if the wands were NOT listed by mistake and swift action spells are intended to be swift action wands, these are my questions to you fine folks...</p><p></p><p>1) Do you think that's the way swift action spells as wands are intended to be activated?</p><p>2) If they are "swift action wands" what problems/potential abuses do you foresee because of this?</p><p>3) How would you rule on this in your game?</p></blockquote><p></p>
[QUOTE="FoxWander, post: 2671698, member: 1356"] Now, at first this question would seem to be a no-brainer... wands have spell trigger activation which is a standard action that doesn't provoke AoO. But apparently there's more to it than that or else I wouldn't bother posting about it. Here's what brings the rule into question, the many X Strike spells in the Complete Adventurer. All of these spells would obviously be way cool for a rogue to have on occasion. In case you don't have the CAdv, the spells are Golem, Grave and Vine Strike. They all allow you to sneak attack normally immune creatures- Constructs, Undead and Plants. There is also Wraithstrike which makes all your melee attacks into touch attacks. They are all 1 swift action to cast, have a range of "personal" and have a duration of "1 round". If you're a rogue/spellcaster, no problem... cast away and start sneak attacking whatever you want. But if you can't cast the spell normally, there's always UMD and wands of these spells, right? Answer: I don't know. The only way they're usable as spells is because they're a swift action to cast. Otherwise their 1 round duration makes them completely unusable. If they were a standard action to cast (or activate, as you would normally think with a wand) then the duration means the effect would end just before your action next round, thus preventing you from using the effect. And they're range is personal so you can't have your spellcasting buddy cast it on you before you do your sneak attack. All of this would seem to be fine- they're spells only intended to be used by multiclass sneak attackers/spell casters. I'd mourn for the loss of cheesy goodness for my single class rogue and move on. Except for one thing- the CAdv specifically lists these spells as wands in the new magic items section! Now, if the ONLY way these spells can be used is as a SWIFT action effect cast ON YOURSELF, why are they listed as wands? It would seem there are two possible answers- 1) That it's simply a mistake. They forgot these spells would be completely useless as wands and put all four of them in the Wands section in error. 2) That spells that are a swift action to cast are, as wands, a swift action to activate. There is a precedent for answer 2 actually, since spells with longer than 1 action casting times are also a longer action to activate as a wand. It's only a minor stretch to allow the reverse to be true. So, if the wands were NOT listed by mistake and swift action spells are intended to be swift action wands, these are my questions to you fine folks... 1) Do you think that's the way swift action spells as wands are intended to be activated? 2) If they are "swift action wands" what problems/potential abuses do you foresee because of this? 3) How would you rule on this in your game? [/QUOTE]
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Wands with swift action spells- swift or standard action to activate?
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