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<blockquote data-quote="hirou" data-source="post: 8198237" data-attributes="member: 6776023"><p>I think it's a good compromise between mechanics and pure roleplay. Not sure about DC values, DC10 all around felt a bit too easy, but once again, I may have a poor grasp on 5e math. I'll wait until the end scenes to see how it goes. </p><p></p><p>Sidebar on p.13 with verbal mannerisms helps, although I had to modify them a bit with regards to our native language. I've struggled with the final part of the dinner, with longer mono/dialogues, and I think I'll start the next session with miniflashback to try once again and reveal a bit more info about politics/philosophy subplots. Conversations with up to 3 NPCs felt fine; I like "volley" structure, even if it's something very simple, as it helps, in turn, involving all players at the table.</p></blockquote><p></p>
[QUOTE="hirou, post: 8198237, member: 6776023"] I think it's a good compromise between mechanics and pure roleplay. Not sure about DC values, DC10 all around felt a bit too easy, but once again, I may have a poor grasp on 5e math. I'll wait until the end scenes to see how it goes. Sidebar on p.13 with verbal mannerisms helps, although I had to modify them a bit with regards to our native language. I've struggled with the final part of the dinner, with longer mono/dialogues, and I think I'll start the next session with miniflashback to try once again and reveal a bit more info about politics/philosophy subplots. Conversations with up to 3 NPCs felt fine; I like "volley" structure, even if it's something very simple, as it helps, in turn, involving all players at the table. [/QUOTE]
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