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<blockquote data-quote="RangerWickett" data-source="post: 8205289" data-attributes="member: 63"><p><strong>Errata and Explanation.</strong></p><p>Marlot has a barbarian subclass (aka, a berserker archetype in LevelUp parlance) - Queen Bee Lodge - which lets her do d12 damage with light or finesse melee weapons. </p><p></p><p>The ability score row in statblocks is the most obnoxious part for me. Very fiddly to copy-paste and then tweak the numbers. </p><p></p><p>Impromptu Weaponry was supposed to be finesse or thrown weapons, so I need to tweak that.</p><p></p><p>I'll look into the maps. I thought we had player versions without the secret doors labeled. I do know that the room numbers are going to be added in book layout (perhaps at different sizes if we have different versions of the map), but one we release for VTT should have them included.</p><p></p><p>Thanks for spotting the errors.</p><p></p><p><strong>Session Response.</strong></p><p>Regarding conspiratorial cell identities, the short version is that Danor got hit with a bit of the post-WW1 Germany treatment: a variety of restrictions from other countries that were nervous it might try something again. There are various small local groups that chafe at these restrictions - some proud patriots who saw Danor as a beacon for progress, some mad scientists who are upset the government's no longer funding their experiments, and some, well, wannabe fascists. </p><p></p><p>I wonder if Marlot's intro's flatness is something I could fix. Maybe I could have had her in her room upstairs, and whenever a PC stumbles across her and it becomes clear there's not enough rooms for everyone, she invites them downstairs to get a snack; then once the whole party gets a few minutes to poke around and look at the manor layout, that's when the three guests outside could come in and kick off the fox hunt. </p><p></p><p>Thoughts?</p><p></p><p>I also may need to put in clarification about the fox hunt without doing actual <em>combats</em>. Obviously any game over VTT will take longer than face-to-face, and I haven't run enough Zoom games to get a good sense for pacing them, but my intent was for the fox hunt to be mostly roleplaying with just a bit of dice rolling, not a series of consequential fights.</p><p></p><p>I recall Elly moved, and it seems like she's not in the stream. Alas, it seems there shall be no delightful fanart. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8205289, member: 63"] [B]Errata and Explanation.[/B] Marlot has a barbarian subclass (aka, a berserker archetype in LevelUp parlance) - Queen Bee Lodge - which lets her do d12 damage with light or finesse melee weapons. The ability score row in statblocks is the most obnoxious part for me. Very fiddly to copy-paste and then tweak the numbers. Impromptu Weaponry was supposed to be finesse or thrown weapons, so I need to tweak that. I'll look into the maps. I thought we had player versions without the secret doors labeled. I do know that the room numbers are going to be added in book layout (perhaps at different sizes if we have different versions of the map), but one we release for VTT should have them included. Thanks for spotting the errors. [B]Session Response.[/B] Regarding conspiratorial cell identities, the short version is that Danor got hit with a bit of the post-WW1 Germany treatment: a variety of restrictions from other countries that were nervous it might try something again. There are various small local groups that chafe at these restrictions - some proud patriots who saw Danor as a beacon for progress, some mad scientists who are upset the government's no longer funding their experiments, and some, well, wannabe fascists. I wonder if Marlot's intro's flatness is something I could fix. Maybe I could have had her in her room upstairs, and whenever a PC stumbles across her and it becomes clear there's not enough rooms for everyone, she invites them downstairs to get a snack; then once the whole party gets a few minutes to poke around and look at the manor layout, that's when the three guests outside could come in and kick off the fox hunt. Thoughts? I also may need to put in clarification about the fox hunt without doing actual [I]combats[/I]. Obviously any game over VTT will take longer than face-to-face, and I haven't run enough Zoom games to get a good sense for pacing them, but my intent was for the fox hunt to be mostly roleplaying with just a bit of dice rolling, not a series of consequential fights. I recall Elly moved, and it seems like she's not in the stream. Alas, it seems there shall be no delightful fanart. :) [/QUOTE]
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