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Want a better Rogue? Build a Wizard. Or why play a Rogue?
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<blockquote data-quote="Fanaelialae" data-source="post: 7964068" data-attributes="member: 53980"><p>Having played both, I disagree that a wizard is a better rogue in 5e. </p><p></p><p>Let's compare getting a door open. Knock not only creates a loud noise (which will often be counter productive to picking the lock) but also uses up a limited resource (spell slots). Whereas the rogue can pick locks all day.</p><p></p><p>Sneaking. The wizard can cast invisibility, but that doesn't improve his sneak check and it costs a limited resource. Granted, without invisibility a rogue cannot try to hide in plain sight, but with cover or concealment he can hide all day. IME, the rogue is the best target for invisibility. </p><p></p><p>In both cases, with IMO the likeliest choices for expertise (stealth and thieves tools) the rogue is fairly unlikely to fail those checks.</p><p></p><p>Again, IME the only rogue thing a wizard arguably does better is act as a forward scout via a familiar (or at later levels, spells like Arcane Eye). The rogue will likely have a better perception, so it isn't always preferable, but the familiar is far more expendable than the rogue, which is a big plus.</p><p></p><p>I would say I enjoyed playing my rogue more than my wizard, though both were quite effective overall.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7964068, member: 53980"] Having played both, I disagree that a wizard is a better rogue in 5e. Let's compare getting a door open. Knock not only creates a loud noise (which will often be counter productive to picking the lock) but also uses up a limited resource (spell slots). Whereas the rogue can pick locks all day. Sneaking. The wizard can cast invisibility, but that doesn't improve his sneak check and it costs a limited resource. Granted, without invisibility a rogue cannot try to hide in plain sight, but with cover or concealment he can hide all day. IME, the rogue is the best target for invisibility. In both cases, with IMO the likeliest choices for expertise (stealth and thieves tools) the rogue is fairly unlikely to fail those checks. Again, IME the only rogue thing a wizard arguably does better is act as a forward scout via a familiar (or at later levels, spells like Arcane Eye). The rogue will likely have a better perception, so it isn't always preferable, but the familiar is far more expendable than the rogue, which is a big plus. I would say I enjoyed playing my rogue more than my wizard, though both were quite effective overall. [/QUOTE]
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Want a better Rogue? Build a Wizard. Or why play a Rogue?
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