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Want a better Rogue? Build a Wizard. Or why play a Rogue?
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<blockquote data-quote="Attila The Fun" data-source="post: 7964705" data-attributes="member: 6789142"><p>I am no expert on the game. I understand if thematically you want to be a rogue for role playing reasons or char concept I respect that. I think the original poster's points are two fold I think. First if a Rogue is off scouting a lot, that is no fun for the party. Second, the core things that make a rogue rogue-ish can be <em>nearly</em> duplicated by a wizard spell should the need arise.</p><ul> <li data-xf-list-type="ul">There has been a lot of talk about the invisibility spell. Aren't there a lot of other spells to scout an area besides just invisibility?</li> <li data-xf-list-type="ul">A rogue being an effective scout is honestly boring for the rest of the party. If your rogue is sneaking off to scout or try to assassinate someone on their own the rest of the party is basically watching from the sidelines for several minutes at a shot. Doing this multiple times in an adventure is a snooze fest. </li> <li data-xf-list-type="ul">The damage that a rogue deals is not as significant as everyone seems to believe. It's about on par with a sword and board fighter. If your rogue is using cunning actions, which is a great tool, then his damage is cut down even more as he can't bonus attack with his off hand.</li> <li data-xf-list-type="ul">Certainly if the party is encountering multiple locked doors per long rest then i guess you need a rogue to roll his d20 to unlock the lock. Maybe that's fun for some. </li> <li data-xf-list-type="ul">Evasion is great. Be a monk.</li> <li data-xf-list-type="ul">In the end it probably just depends on your campaign. If you are heavy on combat then a rogue won't really shine. If the campaign is a lot of social interaction and haggling with an NPC to save 2 silvers on your 10 ft pole then a rogue might be more fun.</li> </ul></blockquote><p></p>
[QUOTE="Attila The Fun, post: 7964705, member: 6789142"] I am no expert on the game. I understand if thematically you want to be a rogue for role playing reasons or char concept I respect that. I think the original poster's points are two fold I think. First if a Rogue is off scouting a lot, that is no fun for the party. Second, the core things that make a rogue rogue-ish can be [I]nearly[/I] duplicated by a wizard spell should the need arise. [LIST] [*]There has been a lot of talk about the invisibility spell. Aren't there a lot of other spells to scout an area besides just invisibility? [*]A rogue being an effective scout is honestly boring for the rest of the party. If your rogue is sneaking off to scout or try to assassinate someone on their own the rest of the party is basically watching from the sidelines for several minutes at a shot. Doing this multiple times in an adventure is a snooze fest. [*]The damage that a rogue deals is not as significant as everyone seems to believe. It's about on par with a sword and board fighter. If your rogue is using cunning actions, which is a great tool, then his damage is cut down even more as he can't bonus attack with his off hand. [*]Certainly if the party is encountering multiple locked doors per long rest then i guess you need a rogue to roll his d20 to unlock the lock. Maybe that's fun for some. [*]Evasion is great. Be a monk. [*]In the end it probably just depends on your campaign. If you are heavy on combat then a rogue won't really shine. If the campaign is a lot of social interaction and haggling with an NPC to save 2 silvers on your 10 ft pole then a rogue might be more fun. [/LIST] [/QUOTE]
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