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Want a better Rogue? Build a Wizard. Or why play a Rogue?
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<blockquote data-quote="Todd Roybark" data-source="post: 7964759" data-attributes="member: 6920677"><p>At 3rd level the Inquisitive Rogue is doing 13 points of damage with a Shotbow and Sneak Attack and 16 Dex. This is nearly on par with a Greatsword Fighter.</p><p></p><p>The lack of extra attacks, does hinder a Rogue’s DPS over time,</p><p>but a Rogue is like a Predator drone, able to strike with lethal precision and get away.</p><p>You don’t need a H-bomb, when a Cruise Missile will work fine.</p><p></p><p>Evasion plus Uncanny Dodge is better.</p><p></p><p></p><p>Tactical Flexibility and being able to ‘hit for the cycle’ in terms of action economy, is extremely beneficial in actual play. Continual usage of Action, Bonus Action, Reaction each and every turn, over the adventuring day, <em>is very productive</em>.</p><p></p><p>If your style of game, is fights on flat surfaces, with no elevation changes, no difficult terrain, etc...maybe, the above quote might be somewhat valid.</p><p></p><p>Otherwise, when the Fighter is trying to run and jump across the ice field, and scale the icy hill to reach the Beur Hag, the Rogue will already be there.</p><p></p><p>Pogre, I have seen your miniatures and terrain photos since the 3e days. The type of Flatland combat, Attila is describing, does not match with your Hirst-Art Fu.</p><p></p><p>No offense intended, Attila!</p></blockquote><p></p>
[QUOTE="Todd Roybark, post: 7964759, member: 6920677"] At 3rd level the Inquisitive Rogue is doing 13 points of damage with a Shotbow and Sneak Attack and 16 Dex. This is nearly on par with a Greatsword Fighter. The lack of extra attacks, does hinder a Rogue’s DPS over time, but a Rogue is like a Predator drone, able to strike with lethal precision and get away. You don’t need a H-bomb, when a Cruise Missile will work fine. Evasion plus Uncanny Dodge is better. Tactical Flexibility and being able to ‘hit for the cycle’ in terms of action economy, is extremely beneficial in actual play. Continual usage of Action, Bonus Action, Reaction each and every turn, over the adventuring day, [I]is very productive[/I]. If your style of game, is fights on flat surfaces, with no elevation changes, no difficult terrain, etc...maybe, the above quote might be somewhat valid. Otherwise, when the Fighter is trying to run and jump across the ice field, and scale the icy hill to reach the Beur Hag, the Rogue will already be there. Pogre, I have seen your miniatures and terrain photos since the 3e days. The type of Flatland combat, Attila is describing, does not match with your Hirst-Art Fu. No offense intended, Attila! [/QUOTE]
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Want a better Rogue? Build a Wizard. Or why play a Rogue?
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