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Want a better Rogue? Build a Wizard. Or why play a Rogue?
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<blockquote data-quote="Todd Roybark" data-source="post: 7965979" data-attributes="member: 6920677"><p>Or a Cleric of Trickery. Being a one person: "Stealth Party" in a box is one of the principle reasons I chose the subclass. Blessing of the Trickster, lets one negate the Disadvantage to Stealth checks that armor often applies, and the subclass always has Pass w/o Trace....as well as Charm Person and Disguise Self and Channel Divinity: Invoke Duplicity.</p><p></p><p>With some preparation, (easily possible, due to being in 'stealth' mode), I can make a perfect Illusion of myself, then Disguise Self into, say, a castle guardsman, and <em>then</em> make the illusion run past a <em>real guardsman</em>, and say "He went that way".</p><p></p><p>Advantage to Stealth checks <em>and</em> a +10 bonus due to <em>Pass without Trace</em>, is fun!</p><p></p><p>The Insightful Fighting ability for the Inquisitive subclass, while not a surefire solution, does much to ensure a rogue is <em>likely</em> getting Sneak Attack on every hit, against a particular target.</p><p></p><p>Also the whiteboard example does not take into consideration, factors such as a Rogue with a ranged weapon, being able to Fire, Move, and Hide, (as a bonus action), to maintain getting Sneak Attack and Advantage, on a target outside of melee range.</p><p></p><p>A Sword and Board Fighter with a Dex Dump stat build, that is not a Champion is going to have to devote many a ASI to get their Dex up.</p><p></p><p></p><p>A Champion, of course, can take Archery Fighting Style as their second Fighting Style choice which speeds up achieving parity,(or even surpassing ), the Rogue.</p><p></p><p>Fighters and Warlocks with Eldritch Blast and Agonizing Blast are the Quadratic Damage dealers in D&D now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Those classes set the damage output pace, in general.</p></blockquote><p></p>
[QUOTE="Todd Roybark, post: 7965979, member: 6920677"] Or a Cleric of Trickery. Being a one person: "Stealth Party" in a box is one of the principle reasons I chose the subclass. Blessing of the Trickster, lets one negate the Disadvantage to Stealth checks that armor often applies, and the subclass always has Pass w/o Trace....as well as Charm Person and Disguise Self and Channel Divinity: Invoke Duplicity. With some preparation, (easily possible, due to being in 'stealth' mode), I can make a perfect Illusion of myself, then Disguise Self into, say, a castle guardsman, and [I]then[/I] make the illusion run past a [I]real guardsman[/I], and say "He went that way". Advantage to Stealth checks [I]and[/I] a +10 bonus due to [I]Pass without Trace[/I], is fun! The Insightful Fighting ability for the Inquisitive subclass, while not a surefire solution, does much to ensure a rogue is [I]likely[/I] getting Sneak Attack on every hit, against a particular target. Also the whiteboard example does not take into consideration, factors such as a Rogue with a ranged weapon, being able to Fire, Move, and Hide, (as a bonus action), to maintain getting Sneak Attack and Advantage, on a target outside of melee range. A Sword and Board Fighter with a Dex Dump stat build, that is not a Champion is going to have to devote many a ASI to get their Dex up. A Champion, of course, can take Archery Fighting Style as their second Fighting Style choice which speeds up achieving parity,(or even surpassing ), the Rogue. Fighters and Warlocks with Eldritch Blast and Agonizing Blast are the Quadratic Damage dealers in D&D now. ;) Those classes set the damage output pace, in general. [/QUOTE]
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