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Want a better Rogue? Build a Wizard. Or why play a Rogue?
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<blockquote data-quote="CleverNickName" data-source="post: 7966118" data-attributes="member: 50987"><p>This is an interesting thread.</p><p></p><p>I mean, I've long thought that rogues were overrated.</p><p></p><p>Being the only stealthy person in the party is like being the only non-smoker at a party: everyone else stinks but you somehow end up looking bad. And being a skill monkey can be fun, but it's nothing special when the cleric will be casting <em>guidance </em>every single round on everyone within reach. Around 9th level, while everyone else in the party is doing cool tricks like wildshaping into bears, calling lightning, exploding fireballs, and raising the dead, you get to disengage and metagame over board position. "No, you should stand <em>over here</em> so that I can <em>flank!</em>"</p><p></p><p>But also, wizards make terrible rogues.</p><p></p><p>I mean yes, you can do everything a rogue can do...but it comes at the cost of doing those cool tricks that I was just describing. You can try to offset this with scrolls and rings of spell storing and the like, and it will become less of a deal at higher levels....but until then, you are going to find yourself whining to the DM about how there's too many traps and skill challenges in the game, or running out of magic and wishing you had rolled up something else.</p><p></p><p>Nah, I'd give them both a miss, and roll up a Trickery cleric with the Criminal background. For all of the reasons that several others in this thread have mentioned.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 7966118, member: 50987"] This is an interesting thread. I mean, I've long thought that rogues were overrated. Being the only stealthy person in the party is like being the only non-smoker at a party: everyone else stinks but you somehow end up looking bad. And being a skill monkey can be fun, but it's nothing special when the cleric will be casting [I]guidance [/I]every single round on everyone within reach. Around 9th level, while everyone else in the party is doing cool tricks like wildshaping into bears, calling lightning, exploding fireballs, and raising the dead, you get to disengage and metagame over board position. "No, you should stand [I]over here[/I] so that I can [I]flank![/I]" But also, wizards make terrible rogues. I mean yes, you can do everything a rogue can do...but it comes at the cost of doing those cool tricks that I was just describing. You can try to offset this with scrolls and rings of spell storing and the like, and it will become less of a deal at higher levels....but until then, you are going to find yourself whining to the DM about how there's too many traps and skill challenges in the game, or running out of magic and wishing you had rolled up something else. Nah, I'd give them both a miss, and roll up a Trickery cleric with the Criminal background. For all of the reasons that several others in this thread have mentioned. [/QUOTE]
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