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Want a better Rogue? Build a Wizard. Or why play a Rogue?
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<blockquote data-quote="CleverNickName" data-source="post: 7966538" data-attributes="member: 50987"><p>Seriously though, think about what it means to be a rogue.</p><p></p><p><span style="color: rgb(41, 105, 176)">Stealthy, moving unseen and unheard. Picking locks and pockets alike. Finding things that others would wish stay hidden--be it a secret door, a boobytrap, or a tome of ancient lore. Masters of disguise, can appear as anyone and infiltrate organizations. Quick and nimble, both in body and mind. Good with daggers, incredibly high damage output.</span></p><p></p><p>Does that about cover it?</p><p></p><p>Now. Re-read that list and ask yourself: Did I just describe a wizard? (The answer is "yes <em>but</em>..." and I'mma let you finish, but hear me out.) Stealthy, moving unseen and unheard? Yep, there are spells for that. Finding things that others would wish stay hidden? Yep, there are spells for that. Masters of disguise? Yep. Quick and nimble, good with daggers, high damage output? Yep and yep and yep.</p><p></p><p>Now read it again and ask yourself: Did I just describe a ranger? (Again, I know the answer is still "yes <em>but..." </em>and we will get to that, I promise.) Still stealthy stabby guy who can spot stuff and move fast and do a lot of damage all at once. With the proper combination of race, subrace, and background, a bard, cleric, druid, or monk could all meet that list. A changeling barbarian with the criminal background? Check.</p><p></p><p>The point is, that list of What It Means to be A Rogue is actually a pretty low bar to clear in 5th Edition. There are several ways to be stealthy, several ways to detect stuff, several ways to make a disguise, be quick, use daggers, and deal damage. If you are willing to live with the choices you make (give up spell slots that would otherwise be spent on fireballs, give up skill proficiencies that be better used elsewhere, using equipment that isn't stereotypical for your character, etc.), you can make a passable "rogue" out of anything.</p><p></p><p>Okay. Now for the butts. </p><p></p><p>"Yes <em>but," </em>you might be thinking, "it's just <em>easier </em>for the Rogue class." Or "Yes <em>but,</em> casting spells is more restrictive and boring." And you're right. I mean, you're not "correct," but nobody can argue with you. Preferences are subjective: what's easy, sensible, and fun for you might be difficult, weird, or dull for someone else.</p><p></p><p>So to show my own butt: I'd go with a Trickery cleric if I wanted to play a stealthy, lock-picky, blasty, searchy-findy chameleon with a knife. It's just more my style: all of the "what makes a rogue" list, and with better weapons, armor, and spells to boot.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 7966538, member: 50987"] Seriously though, think about what it means to be a rogue. [COLOR=rgb(41, 105, 176)]Stealthy, moving unseen and unheard. Picking locks and pockets alike. Finding things that others would wish stay hidden--be it a secret door, a boobytrap, or a tome of ancient lore. Masters of disguise, can appear as anyone and infiltrate organizations. Quick and nimble, both in body and mind. Good with daggers, incredibly high damage output.[/COLOR] Does that about cover it? Now. Re-read that list and ask yourself: Did I just describe a wizard? (The answer is "yes [I]but[/I]..." and I'mma let you finish, but hear me out.) Stealthy, moving unseen and unheard? Yep, there are spells for that. Finding things that others would wish stay hidden? Yep, there are spells for that. Masters of disguise? Yep. Quick and nimble, good with daggers, high damage output? Yep and yep and yep. Now read it again and ask yourself: Did I just describe a ranger? (Again, I know the answer is still "yes [I]but..." [/I]and we will get to that, I promise.) Still stealthy stabby guy who can spot stuff and move fast and do a lot of damage all at once. With the proper combination of race, subrace, and background, a bard, cleric, druid, or monk could all meet that list. A changeling barbarian with the criminal background? Check. The point is, that list of What It Means to be A Rogue is actually a pretty low bar to clear in 5th Edition. There are several ways to be stealthy, several ways to detect stuff, several ways to make a disguise, be quick, use daggers, and deal damage. If you are willing to live with the choices you make (give up spell slots that would otherwise be spent on fireballs, give up skill proficiencies that be better used elsewhere, using equipment that isn't stereotypical for your character, etc.), you can make a passable "rogue" out of anything. Okay. Now for the butts. "Yes [I]but," [/I]you might be thinking, "it's just [I]easier [/I]for the Rogue class." Or "Yes [I]but,[/I] casting spells is more restrictive and boring." And you're right. I mean, you're not "correct," but nobody can argue with you. Preferences are subjective: what's easy, sensible, and fun for you might be difficult, weird, or dull for someone else. So to show my own butt: I'd go with a Trickery cleric if I wanted to play a stealthy, lock-picky, blasty, searchy-findy chameleon with a knife. It's just more my style: all of the "what makes a rogue" list, and with better weapons, armor, and spells to boot. [/QUOTE]
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