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Want a better Rogue? Build a Wizard. Or why play a Rogue?
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<blockquote data-quote="Ashrym" data-source="post: 7966602" data-attributes="member: 6750235"><p>A rogue relays information to the party when scouting by returning to the party and speaking. Real time communication is available through a few spells, but one of the easiest is for the rogue to pick up <em> message</em> as a cantrip. It's pretty easy for arcane tricksters.</p><p></p><p>A rogue who "gets caught scouting" is likely to escape because of cunning action and good skills. It's not a huge concern compared to having 1 hp, and the familiar definitely lacks the rogue's escape options.</p><p></p><p>The comments on the size of a rogue compared to some familiars was interesting. It looked like equating hiding to scouting. A tiny familiar does have an advantage in hiding because in order to hide there needs to be a suitable place to hide. That's much more likely to occur for a familiar (tiny) than it is for a PC (not tiny). The difference is the familiar can have opportunities to take the hide action that are denied the rogue. Using stealth also gets applied when there is no place to hide (which dictates starting distance is line of sight if the check is made and then surprise applies) and that's what seems to be the allusion. Hiding uses stealth but stealth does not necessarily include hiding.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7966602, member: 6750235"] A rogue relays information to the party when scouting by returning to the party and speaking. Real time communication is available through a few spells, but one of the easiest is for the rogue to pick up [I] message[/I] as a cantrip. It's pretty easy for arcane tricksters. A rogue who "gets caught scouting" is likely to escape because of cunning action and good skills. It's not a huge concern compared to having 1 hp, and the familiar definitely lacks the rogue's escape options. The comments on the size of a rogue compared to some familiars was interesting. It looked like equating hiding to scouting. A tiny familiar does have an advantage in hiding because in order to hide there needs to be a suitable place to hide. That's much more likely to occur for a familiar (tiny) than it is for a PC (not tiny). The difference is the familiar can have opportunities to take the hide action that are denied the rogue. Using stealth also gets applied when there is no place to hide (which dictates starting distance is line of sight if the check is made and then surprise applies) and that's what seems to be the allusion. Hiding uses stealth but stealth does not necessarily include hiding. [/QUOTE]
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