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Want to help me conquer the Sword Coast, Restore Netheril, etc?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8020962" data-attributes="member: 6871653"><p>As for your troups...well...you wont go far with 100 soldiers. Maybe try to convert some disciples of Shar right now, because sooner of latter you will have to deal with the worshipers of the actual goddess of the Shadow weave. </p><p></p><p>Also, the Netherese are sill active in the Plane of Shadow/Shadowfell: a ritual to bring some shadovars to help you could be useful.</p><p></p><p>IMHO, your final plan should be to ally all magocracies of the continent under one god of magic and a single Empire.</p><p></p><p>1) Ally with the shadovars</p><p>2) Regroup with the Thayvian force in the North (Neverwinter's Dread Ring), once you are in power, ally them with the Thayvian restoration instead of Tam.</p><p>3) Push toward the north of sea of Fallen Star, maybe ally yourself with the Zents and the Warlock-Knight of Vaasa, take Damara and Narfell.</p><p>4) Offer full independence to the Witches of Rashemen in exchange from the safe passage trough their lands.</p><p>5) Zsass Tam should still be weak from the Death Curse: take over Thay, have their undead forces push west toward the old Ismakari lands.</p><p>6) Ally and regroup with the Deep Ismakari. Uses their technology as a bargaining chip to buy the independent drow cities in the Shining south. There should not be much resistance from the weak nations of the South.</p><p>7) Ally with Halruaa, depending on their post-spellplague situation. </p><p>8) March west toward Sarmarak (sp?), the land of Illusionist and take over.</p><p>9) You now have: undead and shadow forces, access to thayvian spell canons, Ismakari technologies, Halruaa flying ships and powerful illusions to cloak your final push.</p><p>10) From the South, march North (if you have a navy, you could take Lantan for extra technologies) and take the Sword Coast city city, maybe stopping to ally with Larloch in the Heartlands. Use the flying ships to move quickly. The Dragon Cult could be an ally if you can guarantee a place for their Dracolich in your empire.</p><p></p><p>You have create a mighty Theological-Magocracy powered by the most advanced technologies in the world. You are now playing a Final Fantasy games or a Warcraft 3 game with the Undeads!</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8020962, member: 6871653"] As for your troups...well...you wont go far with 100 soldiers. Maybe try to convert some disciples of Shar right now, because sooner of latter you will have to deal with the worshipers of the actual goddess of the Shadow weave. Also, the Netherese are sill active in the Plane of Shadow/Shadowfell: a ritual to bring some shadovars to help you could be useful. IMHO, your final plan should be to ally all magocracies of the continent under one god of magic and a single Empire. 1) Ally with the shadovars 2) Regroup with the Thayvian force in the North (Neverwinter's Dread Ring), once you are in power, ally them with the Thayvian restoration instead of Tam. 3) Push toward the north of sea of Fallen Star, maybe ally yourself with the Zents and the Warlock-Knight of Vaasa, take Damara and Narfell. 4) Offer full independence to the Witches of Rashemen in exchange from the safe passage trough their lands. 5) Zsass Tam should still be weak from the Death Curse: take over Thay, have their undead forces push west toward the old Ismakari lands. 6) Ally and regroup with the Deep Ismakari. Uses their technology as a bargaining chip to buy the independent drow cities in the Shining south. There should not be much resistance from the weak nations of the South. 7) Ally with Halruaa, depending on their post-spellplague situation. 8) March west toward Sarmarak (sp?), the land of Illusionist and take over. 9) You now have: undead and shadow forces, access to thayvian spell canons, Ismakari technologies, Halruaa flying ships and powerful illusions to cloak your final push. 10) From the South, march North (if you have a navy, you could take Lantan for extra technologies) and take the Sword Coast city city, maybe stopping to ally with Larloch in the Heartlands. Use the flying ships to move quickly. The Dragon Cult could be an ally if you can guarantee a place for their Dracolich in your empire. You have create a mighty Theological-Magocracy powered by the most advanced technologies in the world. You are now playing a Final Fantasy games or a Warcraft 3 game with the Undeads! [/QUOTE]
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