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<blockquote data-quote="Clint" data-source="post: 1349126" data-attributes="member: 2283"><p>Sounds like a great and epic campaign.</p><p></p><p>Why concern yourself with what they do? It's not like they'll directly impact the play of the game during the first few sessions. I'm a fan of leaving the options flexible, and filling them in as the game progresses. Nothing goes according to plan anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> All you really need to know to go is that your villain can come back from the (apparently) dead.</p><p></p><p>No, it rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Not really. Plausibility is how you present it to the players in the context of the world that you're playing in. If you say that something is plausible, and then stick within the guidelines that you describe over the course of the game, it will be plausible.</p><p></p><p>However, I had an idea about Kotan's motivations, which you are free to use or discard: Kotan might have understood that defeat was likely. He then realized that at some point in the future, an event would occur that would let him achieve his goal of world domination. Armed with this knowledge, he locked his artifacts in his safe place and then executed his great deceit: he purposefully allowed himself to be defeated, cornered and killed, with the full knowledge that he would be back to launch his real plan. His minions prepared his body for rebirth. If the PCs ever discover that he let himself be killed to further his goals, they might fear him a bit. This event that Kotan foresaw (whatever you like: scientific breakthrough, mystical convergance, political coincendence, whatever) would be a great way to hook the PCs in.</p><p></p><p>Oh, one more thought: For Kotan, everything might not go as planned on his rebirth. Maybe his minions blew it and resurrected him too soon, too late, or with the wrong materials at hand. Either way, he's flawed now, and angry because of it. Angry villains are more fun.</p><p></p><p>Sounds like you have a great campaign coming. Good luck!</p><p></p><p>Looking forward to it!</p><p></p><p>-Clint</p></blockquote><p></p>
[QUOTE="Clint, post: 1349126, member: 2283"] Sounds like a great and epic campaign. Why concern yourself with what they do? It's not like they'll directly impact the play of the game during the first few sessions. I'm a fan of leaving the options flexible, and filling them in as the game progresses. Nothing goes according to plan anyway. :) All you really need to know to go is that your villain can come back from the (apparently) dead. No, it rules. :) Not really. Plausibility is how you present it to the players in the context of the world that you're playing in. If you say that something is plausible, and then stick within the guidelines that you describe over the course of the game, it will be plausible. However, I had an idea about Kotan's motivations, which you are free to use or discard: Kotan might have understood that defeat was likely. He then realized that at some point in the future, an event would occur that would let him achieve his goal of world domination. Armed with this knowledge, he locked his artifacts in his safe place and then executed his great deceit: he purposefully allowed himself to be defeated, cornered and killed, with the full knowledge that he would be back to launch his real plan. His minions prepared his body for rebirth. If the PCs ever discover that he let himself be killed to further his goals, they might fear him a bit. This event that Kotan foresaw (whatever you like: scientific breakthrough, mystical convergance, political coincendence, whatever) would be a great way to hook the PCs in. Oh, one more thought: For Kotan, everything might not go as planned on his rebirth. Maybe his minions blew it and resurrected him too soon, too late, or with the wrong materials at hand. Either way, he's flawed now, and angry because of it. Angry villains are more fun. Sounds like you have a great campaign coming. Good luck! Looking forward to it! -Clint [/QUOTE]
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