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Want to know the exact expected damage for your fighter? (DND 3e)
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<blockquote data-quote="tarchon" data-source="post: 461465" data-attributes="member: 5990"><p>Not at all. In most <strong>practical</strong> cases it's better than two-handed fighting. You have to consider what the AC of a typical opponent is, and it's not usually in that 3-5 AC range where THF tends to be better, unless the character is particularly strong. For half-orc barbarians with Bull's Strength, TWF is indeed less attractive, but for the Ranger who tends to be less of a tank, it makes much sense.</p><p></p><p>For example, I took the Ranger 5/Rogue 5 in our group, gave him two 1d6 short swords (without his sneak attack and their extra dmg dice). +8 BAB, +3 Str bonus. For any AC less than 28, TWF is better. (Obviously, for Full Attacks.)</p><p></p><p>Granted, for ACs 28-30, two-handed is better, but out of all the creatures he encounters at his level, how many of them have one of those 3 ACs? Not many. Even if I give him a full Bull's Str, +5, the THF optimality range only increases to AC 29-32.</p><p></p><p>A general rule of thumb is that you look at the AC that requires a 20 to hit (31 in this case). From ACs 1-2 less than that down to about 5 less than that, THF is commonly better. For <strong>all other</strong> AC values, TWF is usually better. The points at which the optimal form changes vary a little bit, but generally, the penalty for choosing the wrong form near the lower limit is small. It's a different story at the upper limit, but if you're fighting at the upper limit, you're dead meat anyway.</p><p></p><p>Now I'm not talking about half-giants with gargantuan mercurial greatswords and 5 feats I never heard of from some obscure supplement, but for typical PCs in typical situations, TWF usually gives more damage.</p></blockquote><p></p>
[QUOTE="tarchon, post: 461465, member: 5990"] Not at all. In most [b]practical[/b] cases it's better than two-handed fighting. You have to consider what the AC of a typical opponent is, and it's not usually in that 3-5 AC range where THF tends to be better, unless the character is particularly strong. For half-orc barbarians with Bull's Strength, TWF is indeed less attractive, but for the Ranger who tends to be less of a tank, it makes much sense. For example, I took the Ranger 5/Rogue 5 in our group, gave him two 1d6 short swords (without his sneak attack and their extra dmg dice). +8 BAB, +3 Str bonus. For any AC less than 28, TWF is better. (Obviously, for Full Attacks.) Granted, for ACs 28-30, two-handed is better, but out of all the creatures he encounters at his level, how many of them have one of those 3 ACs? Not many. Even if I give him a full Bull's Str, +5, the THF optimality range only increases to AC 29-32. A general rule of thumb is that you look at the AC that requires a 20 to hit (31 in this case). From ACs 1-2 less than that down to about 5 less than that, THF is commonly better. For [b]all other[/b] AC values, TWF is usually better. The points at which the optimal form changes vary a little bit, but generally, the penalty for choosing the wrong form near the lower limit is small. It's a different story at the upper limit, but if you're fighting at the upper limit, you're dead meat anyway. Now I'm not talking about half-giants with gargantuan mercurial greatswords and 5 feats I never heard of from some obscure supplement, but for typical PCs in typical situations, TWF usually gives more damage. [/QUOTE]
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Want to know the exact expected damage for your fighter? (DND 3e)
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