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Want to Playtest Vampire: The Masquerade 5th Edition (V5)?
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<blockquote data-quote="GMforPowergamers" data-source="post: 7718589" data-attributes="member: 67338"><p>So as an active V20, and M20 player I like the new rules (what there is of them)...well mostly.</p><p></p><p>I started in the 90's playing vampire and were wolf...when the NwoD came out I was an early adaptor but also an early quitter...we went several years not doing any WoD...when the V20 stuff came out it brought me and a small part of my group back in. I do have to say I love concept and story of Owod, but I did miss some of the newer rules...</p><p></p><p>So V5 seems to have kept the cam clans intact (as not a big fan of NwoD crunch I say good). I see that the disciplines are pretty cut and paste (except the physical ones became more interesting). I like the NwoD way of everyone having different health levels they brought over, and I assume that when merits and flaws come up we will see 'small' and 'large' players loose or gain a level, and maybe a thick skin too.</p><p></p><p>I like the new 3 attribute system (although wonder what character creation will look like). The willpower/composure break down is a cool idea. </p><p></p><p>combat is both better and worse. I like the 2 types of damage superficial and aggravated (I don't know why that's not lethal) that are a / and an X that fill the boxes. I'm not sure if I like skipping soak rolls, but I do get that will speed up combats... but the 'counter punch' thing were a defender can damage the attacker seems to be really dangerus...</p><p></p><p></p><p>lets look at an example combat. </p><p>Lucas and Devon are going to fight. Both have swords (go with me on this) that are +2. Lucas has physical 3 (dexterity) and Melee 3 (swords). Devon has physical 2 (stamina) and Melee 1... Devon is going down super fast. </p><p></p><p>round 1, both are declaring an attack lucas goes first... so Lucas rolls 8d10 and counts up 5 successes, and Devon rolls 3 dice and gets all 3 success.. so he takes 4 damage (aggravated), then on Devons turn he tries to counter attack, and rolls 3 dice and gets 2 successes, Lucas rolls his 8 dice and gets 6 successes, so Devon for trying to attack takes 8 damage... Devon needs to pull an Indiana Jones and shoot Lucas.</p><p></p><p>Now eliminating part of the Owod death spireal of -1, -2,-5 dice does mean maybe I am being over dramatic...I think this needs to be tested, but I'm weary of combat.</p><p></p><p></p><p>Then comes the hunger dice. I love it... one of the biggest complaints I had with vampire was for all the talk of blood most games fell into very blasé book keeping. It also stops the 'oh I saw forever night so all my vampires have fridges full of cows blood in wine bottles' that I felt was all too common, or the 'blood bank'. </p><p></p><p>I also am super happy we did away with humanity. I disliked the entire concept (back in 97 I was saying 'humans don't have much humanity by the rules') and the idea of alternat roads/paths always felt cheap. The same way alignment always was weird the idea of humanity was too. I like the virtues and vices better.</p><p></p><p></p><p>I only read the rules not the adventure so far, but I will comment on what has been said here. I know that it may be jarring to see Issis or some other real world group used, but I think it can be ok...now since I haven't read it I'm totally not defending it. Its all to easy to miss use or abuse real world groups and names too.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 7718589, member: 67338"] So as an active V20, and M20 player I like the new rules (what there is of them)...well mostly. I started in the 90's playing vampire and were wolf...when the NwoD came out I was an early adaptor but also an early quitter...we went several years not doing any WoD...when the V20 stuff came out it brought me and a small part of my group back in. I do have to say I love concept and story of Owod, but I did miss some of the newer rules... So V5 seems to have kept the cam clans intact (as not a big fan of NwoD crunch I say good). I see that the disciplines are pretty cut and paste (except the physical ones became more interesting). I like the NwoD way of everyone having different health levels they brought over, and I assume that when merits and flaws come up we will see 'small' and 'large' players loose or gain a level, and maybe a thick skin too. I like the new 3 attribute system (although wonder what character creation will look like). The willpower/composure break down is a cool idea. combat is both better and worse. I like the 2 types of damage superficial and aggravated (I don't know why that's not lethal) that are a / and an X that fill the boxes. I'm not sure if I like skipping soak rolls, but I do get that will speed up combats... but the 'counter punch' thing were a defender can damage the attacker seems to be really dangerus... lets look at an example combat. Lucas and Devon are going to fight. Both have swords (go with me on this) that are +2. Lucas has physical 3 (dexterity) and Melee 3 (swords). Devon has physical 2 (stamina) and Melee 1... Devon is going down super fast. round 1, both are declaring an attack lucas goes first... so Lucas rolls 8d10 and counts up 5 successes, and Devon rolls 3 dice and gets all 3 success.. so he takes 4 damage (aggravated), then on Devons turn he tries to counter attack, and rolls 3 dice and gets 2 successes, Lucas rolls his 8 dice and gets 6 successes, so Devon for trying to attack takes 8 damage... Devon needs to pull an Indiana Jones and shoot Lucas. Now eliminating part of the Owod death spireal of -1, -2,-5 dice does mean maybe I am being over dramatic...I think this needs to be tested, but I'm weary of combat. Then comes the hunger dice. I love it... one of the biggest complaints I had with vampire was for all the talk of blood most games fell into very blasé book keeping. It also stops the 'oh I saw forever night so all my vampires have fridges full of cows blood in wine bottles' that I felt was all too common, or the 'blood bank'. I also am super happy we did away with humanity. I disliked the entire concept (back in 97 I was saying 'humans don't have much humanity by the rules') and the idea of alternat roads/paths always felt cheap. The same way alignment always was weird the idea of humanity was too. I like the virtues and vices better. I only read the rules not the adventure so far, but I will comment on what has been said here. I know that it may be jarring to see Issis or some other real world group used, but I think it can be ok...now since I haven't read it I'm totally not defending it. Its all to easy to miss use or abuse real world groups and names too. [/QUOTE]
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