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Want To See The Castle Ravenloft Poster Map In CURSE OF STRAHD?
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<blockquote data-quote="GX.Sigma" data-source="post: 7695795" data-attributes="member: 6690511"><p>Sure. Let's say you're playing the adventure, and it somehow matters how high the ceiling is. Imagine if that information was not in the book:</p><p></p><p>Player: How high is the ceiling?</p><p>DM: [thinks about it for a half second] About 10 feet.</p><p>[play continues as normal]</p><p></p><p>But, since that information is a canonical fact that the DM is expected to reference, that scenario goes like this:</p><p></p><p>Player: How high is the ceiling?</p><p>DM: [remembers that the information is in the book, spends several seconds looking it up] Exactly 12 feet.</p><p>[play continues as normal]</p><p></p><p>In both those situations, the outcome is the same. After all, the difference between 10 and 12 doesn't really matter. The only tangible difference is a couple more seconds of hassle for the DM who's already juggling the adventure book, all three core rulebooks (I have the book now, and yes, you actually need all three at the table), not to mention dice and notes and minis and whatnot. So, having that information in the book is actually a <em>detriment</em>. See what I'm saying?</p><p></p><p>You might argue that a DM can just ignore that information, but he still has to read it and think about it before deciding to ignore it (which, again, costs time and patience).</p><p></p><p></p><p>The map has a front view. It looks like this:</p><p>[sblock][ATTACH]75190[/ATTACH][/sblock]</p><p></p><p>They could've made it look like this:</p><p>[sblock][ATTACH]75191[/ATTACH][/sblock]</p><p></p><p>Which is exactly what they did with <u>some</u> of the other locations:</p><p>[sblock][ATTACH]75192[/ATTACH][/sblock]</p><p></p><p>[please excuse the crudeness of the images; I only have so much time/energy to spend on internet arguments]</p><p></p><p>OK, I think I'm starting to understand your perspective. You want a lush, detailed book that you can browse through in your copious free moments, taking inspiration from passages here and there, maybe copying a map. Correct?</p><p></p><p>What I want is an adventure product that will <em>help me run the adventure contained in the product</em>. I kinda thought that was the <em>whole point</em> of an adventure product. Rather than "DMs who actually want stuff for their game," I should've phrased that as "DMs who actually want to run the adventure they're buying." To me, this format represents a fundamental failure of the primary purpose of the product. (Hey, a double triple alliteration!)</p><p></p><p>We know that the adventures are selling well. We know that a majority of DMs are not running the adventures. Maybe it's because the adventures suck at helping DMs run them. I truly believe that WotC could please both of us if they just tightened up the presentation a bit. I sincerely ask you, does stuff like this really feel "spot on" for your needs?:</p><p>[sblock][ATTACH]75193[/ATTACH][/sblock]</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 7695795, member: 6690511"] Sure. Let's say you're playing the adventure, and it somehow matters how high the ceiling is. Imagine if that information was not in the book: Player: How high is the ceiling? DM: [thinks about it for a half second] About 10 feet. [play continues as normal] But, since that information is a canonical fact that the DM is expected to reference, that scenario goes like this: Player: How high is the ceiling? DM: [remembers that the information is in the book, spends several seconds looking it up] Exactly 12 feet. [play continues as normal] In both those situations, the outcome is the same. After all, the difference between 10 and 12 doesn't really matter. The only tangible difference is a couple more seconds of hassle for the DM who's already juggling the adventure book, all three core rulebooks (I have the book now, and yes, you actually need all three at the table), not to mention dice and notes and minis and whatnot. So, having that information in the book is actually a [I]detriment[/I]. See what I'm saying? You might argue that a DM can just ignore that information, but he still has to read it and think about it before deciding to ignore it (which, again, costs time and patience). The map has a front view. It looks like this: [sblock][ATTACH=CONFIG]75190[/ATTACH][/sblock] They could've made it look like this: [sblock][ATTACH=CONFIG]75191[/ATTACH][/sblock] Which is exactly what they did with [U]some[/U] of the other locations: [sblock][ATTACH=CONFIG]75192[/ATTACH][/sblock] [please excuse the crudeness of the images; I only have so much time/energy to spend on internet arguments] OK, I think I'm starting to understand your perspective. You want a lush, detailed book that you can browse through in your copious free moments, taking inspiration from passages here and there, maybe copying a map. Correct? What I want is an adventure product that will [I]help me run the adventure contained in the product[/I]. I kinda thought that was the [I]whole point[/I] of an adventure product. Rather than "DMs who actually want stuff for their game," I should've phrased that as "DMs who actually want to run the adventure they're buying." To me, this format represents a fundamental failure of the primary purpose of the product. (Hey, a double triple alliteration!) We know that the adventures are selling well. We know that a majority of DMs are not running the adventures. Maybe it's because the adventures suck at helping DMs run them. I truly believe that WotC could please both of us if they just tightened up the presentation a bit. I sincerely ask you, does stuff like this really feel "spot on" for your needs?: [sblock][ATTACH=CONFIG]75193[/ATTACH][/sblock] [/QUOTE]
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Want To See The Castle Ravenloft Poster Map In CURSE OF STRAHD?
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