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Want to shake things up: Doorways, Scouting, Caution
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<blockquote data-quote="5ekyu" data-source="post: 7599656" data-attributes="member: 6919838"><p>Doors, scouting, caution...</p><p></p><p>A lot comes down to how rich the scenario is. I rarely have "monsters in rooms" and instead have places where monsters live or work. So, these six or seven caves/huts/structures have these guys around and in various activities but any choke points are already a part of the day-to-day. A party stopping at the door likely finds an enemy not rushing up, being happy to let them stay immobile while other things happen and gather or the enemy flees. </p><p></p><p>In some cases, those choke points may be reasonable places for traps that are sprung from the inside. Finally, those choke points may make certain magics easy to split the party, with barriers. Heck, just drop a fog cloud to blind the rear half of their group.</p><p></p><p>Scouting</p><p></p><p>Lean into it. I dont make it easy and my monsters take reasonable precautions - "no, he is not just assuming the stray cat walking around the vault area is a normal cat. This is a world where every first level wizard and second level druid can make a cat not be a cat."</p><p></p><p>But, when they mind their p'sand q's and get a good scout in, fantastic. It let's me show them a lot of the map, a lot of the open stuff tight off and them plan it out. That is great by me. More time for the "doing stuff about it".</p><p></p><p>Dont get bogged down by room to room sneaking, step-by-step scouting - get to a DC and skill check and then into info dump. </p><p></p><p>Caution</p><p></p><p>If they are not touching or interacting with stuff, you haven't given them enough of a reason to do so. If they are used to a "treasure room" or haul at the end, then mostly the stuff along the way is often seen as distraction. </p><p></p><p>On the other hand, if you show that that stuff they bypass is often "the treasure and often clues etc - ie stuff that matters - then hey, guess what, they will start paying more attention to it.</p><p></p><p>But... each of these need to be shown first when it doesnt hurt. Dont Spring a new presentation on thrm willy nilly after teaching them it's fine to walk past or fight in doorways.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7599656, member: 6919838"] Doors, scouting, caution... A lot comes down to how rich the scenario is. I rarely have "monsters in rooms" and instead have places where monsters live or work. So, these six or seven caves/huts/structures have these guys around and in various activities but any choke points are already a part of the day-to-day. A party stopping at the door likely finds an enemy not rushing up, being happy to let them stay immobile while other things happen and gather or the enemy flees. In some cases, those choke points may be reasonable places for traps that are sprung from the inside. Finally, those choke points may make certain magics easy to split the party, with barriers. Heck, just drop a fog cloud to blind the rear half of their group. Scouting Lean into it. I dont make it easy and my monsters take reasonable precautions - "no, he is not just assuming the stray cat walking around the vault area is a normal cat. This is a world where every first level wizard and second level druid can make a cat not be a cat." But, when they mind their p'sand q's and get a good scout in, fantastic. It let's me show them a lot of the map, a lot of the open stuff tight off and them plan it out. That is great by me. More time for the "doing stuff about it". Dont get bogged down by room to room sneaking, step-by-step scouting - get to a DC and skill check and then into info dump. Caution If they are not touching or interacting with stuff, you haven't given them enough of a reason to do so. If they are used to a "treasure room" or haul at the end, then mostly the stuff along the way is often seen as distraction. On the other hand, if you show that that stuff they bypass is often "the treasure and often clues etc - ie stuff that matters - then hey, guess what, they will start paying more attention to it. But... each of these need to be shown first when it doesnt hurt. Dont Spring a new presentation on thrm willy nilly after teaching them it's fine to walk past or fight in doorways. [/QUOTE]
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