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Want to shake things up: Doorways, Scouting, Caution
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<blockquote data-quote="Tony Vargas" data-source="post: 7599708" data-attributes="member: 996"><p>Well, y'can run something other than a dungeon or other building, get outdoors for a bit, do a running battle rather than a static one, even. The 'room' can be a cavern with with a large opening rather than a doorway - or the door can just be really big. The room can have another exit that connects up to the corridor, so the inhabitants can flank the party. The room can have copious excellent cover for the enemy, who are mostly ranged combatants, but for one really tough melee monster who stands in the doorway. The enemy caster can drop a nasty cloud of something in the hallway. </p><p></p><p> Determine ahead of time if you're going to have enemies placed alert/perceptive enough to spot & attack the scout. If so, gank the scout. If not, prep a simple map of the area with notation of what the scout finds, and, when they declare their scouting, just hand it to them.</p><p></p><p> Yep. Dungeons are bad places where every little thing is just their to screw with you. If experienced adventurers could just nuke the site from orbit, they would, every time.</p><p></p><p> Lots. It could dispel the summoned creature or mage hand. It could self destruct. It could be 'claimed' irrevocably by the first creature to touch it. Or, the 'curse' or trap or whatever they're trying to avoid could flow 'through' the magic of the mage hand or the link between summoner and summoned creature and zap him, anyway.</p><p>And, none of those will be a shock to your experienced players, either.</p><p></p><p> If these are experienced players who have been playing this way for a long time, and they're still playing, /they do find it fun/ and you should probably just roll with it, and make every dungeon a horrible place where every little thing is just their to screw with them.</p><p></p><p>OTOH, if they just find their caution unnecessary time & time & time & again, they might actually get 'bored' with your 'too easy' campaign. </p><p></p><p>::shrug::</p><p></p><p></p><p>Now, if /you're/ bored with it all, you might start a game with newbie players, and condition them differently, or you might run something other than D&D. Chances are a number of your players are just itching to play something else - problem is each one'll likely want a different something else, and you'll have a long discussion and end up playing D&D anyway. </p><p></p><p>::double::shrug::</p><p></p><p>g'luck</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7599708, member: 996"] Well, y'can run something other than a dungeon or other building, get outdoors for a bit, do a running battle rather than a static one, even. The 'room' can be a cavern with with a large opening rather than a doorway - or the door can just be really big. The room can have another exit that connects up to the corridor, so the inhabitants can flank the party. The room can have copious excellent cover for the enemy, who are mostly ranged combatants, but for one really tough melee monster who stands in the doorway. The enemy caster can drop a nasty cloud of something in the hallway. Determine ahead of time if you're going to have enemies placed alert/perceptive enough to spot & attack the scout. If so, gank the scout. If not, prep a simple map of the area with notation of what the scout finds, and, when they declare their scouting, just hand it to them. Yep. Dungeons are bad places where every little thing is just their to screw with you. If experienced adventurers could just nuke the site from orbit, they would, every time. Lots. It could dispel the summoned creature or mage hand. It could self destruct. It could be 'claimed' irrevocably by the first creature to touch it. Or, the 'curse' or trap or whatever they're trying to avoid could flow 'through' the magic of the mage hand or the link between summoner and summoned creature and zap him, anyway. And, none of those will be a shock to your experienced players, either. If these are experienced players who have been playing this way for a long time, and they're still playing, /they do find it fun/ and you should probably just roll with it, and make every dungeon a horrible place where every little thing is just their to screw with them. OTOH, if they just find their caution unnecessary time & time & time & again, they might actually get 'bored' with your 'too easy' campaign. ::shrug:: Now, if /you're/ bored with it all, you might start a game with newbie players, and condition them differently, or you might run something other than D&D. Chances are a number of your players are just itching to play something else - problem is each one'll likely want a different something else, and you'll have a long discussion and end up playing D&D anyway. ::double::shrug:: g'luck [/QUOTE]
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