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<blockquote data-quote="maddman75" data-source="post: 554953" data-attributes="member: 2673"><p>Here is my character - Keladon Antarei, a paladin of Tyr. He'd heard about the great battle for Silverymoon, but the order kept him back in Waterdeep so they weren't completely defenseless. WHile he did much good work there, keeping the trading lanes open during the annual orc raids, he longed to be part of that epic battle.</p><p></p><p>Now he has recieved permission to head Northward to join in the fight against the forces of Storm. </p><p></p><p>He was the youngest son of a wealthy merchant family, and felt dejected as his brothers had taken most of the business over. But Tyr called to him and gave his life meaning. He traveled with the Knights of the Hammer for some time in the lands around waterdeep, until all the group was slain battling a Vampire in undermountain where he liberated the holy blade Angel's Fury. He spent several years after that serving the church, but the recent events of the North have led him to ride again.</p><p></p><p>He feels guilty about missing the battle for Silverymoon and wants to do anything he can to remove this scourge of the Realms.</p><p></p><p>I don't have any FR 3e books, though I am very familiar with the setting. I looked over the thread and gathered the group is heading into Luskan. I tend to keep the background light, as I prefer to develop the characters in-game. While idealistic, his years administering church affairs have given him a realization that not everything is black and white. However, he strives to be an example of how things Should Be.</p><p></p><p>Let me know if this character will work and how you want to introduce him to the group. Also, I think I did the Warhorse right -- he starts as a standard horse but advances as a magical beast if I read correctly.</p><p></p><p>Keladon Antarei</p><p>9th Level Human Paladin</p><p>Str 16(18) +4</p><p>Dex 10 </p><p>Con 13 +1</p><p>Int 10 </p><p>Wis 14 +2</p><p>Cha 16 +3</p><p>Race – Human</p><p>Class – Paladin</p><p>Level – 9th</p><p>XP - 36000</p><p>Special Abilities – Detect Evil at will, Divine Grace, Lay on Hands (27 pts), Aura of Courage(immune to fear, allies gain +4 if within ten feet), Smite Evil once per day (+3 hit, +9 damage), Divine Health, Remove Disease 3/week, Turn Undead(6 times per day, as 7th level cleric)</p><p></p><p>Skills Ranks Total</p><p>Diplomacy 12 15</p><p>Ride 12 12</p><p>Concentration 6 7</p><p>Knowledge(religion) 6 6 </p><p></p><p>Feats – Power Attack, Cleave, Mounted Combat, Exotic Weapon:Bastard Sword</p><p>Hit Points – 64</p><p>AC – 24 Touch – 10 Flat Footed – 20</p><p>BAB +9/+4 Melee +13/+8 Ranged +9/+4</p><p>Saves</p><p>Fort - +10 Ref - +6 Will - +8</p><p></p><p>Weapon Attack Damage Crit Range Special</p><p>Angel’s Fury +14/+9 1d10+5 19-20/x2 - +2d6 to Evil</p><p>Heavy X-bow +9 1d10 19-20/x2 120 FRA to reload</p><p>Dagger +13/+8 1d4+4 19-20/x2 10</p><p>Heavy Lance +13/+8 1d8+4 x3 - 10’ reach, x2 </p><p></p><p>Spells – Caster Level 4th </p><p>1st Level(DC 13) – Protection from Evil, Bless Weapon</p><p>2nd Level(DC 14) – Zeal (DotF)</p><p></p><p>Equipment GP - 381</p><p>Angel’s Fury – (+1 Holy Bastard Sword)</p><p>Full Plate +2</p><p>Large Steel Shield +2</p><p>Gauntlets of Ogre Power</p><p>Horseshoes of Speed</p><p>Wand of Cure Light Wounds(50)</p><p>Potion of Cure Serious Wounds</p><p>Holy Symbol</p><p>Backpack</p><p>Heavy Crossbow</p><p>20 bolts</p><p>Dagger</p><p>Flint & Steel</p><p>50’ Rope</p><p>Grappling Hook</p><p>10 days rations</p><p>Waterskin</p><p></p><p>Lightbringer – Heavy Warhorse HD 4d8+4d10+24; 61 hp; Init +1 (dex); Speed 100; AC 16(touch 10, Flat Footed 15), Attacks hooves +11 1d6+5; Bite +9 1d4+3; SQ Scent, Improved Evasion (save for half or none), Share Spells, Empathic Link(1 mile), Share Saving Throws; Saves +10/+7/+8; Abilities S20 D13 C17 I7 W13 C6; Skills Listen +9, Spot +9; Multiattack Feat</p></blockquote><p></p>
[QUOTE="maddman75, post: 554953, member: 2673"] Here is my character - Keladon Antarei, a paladin of Tyr. He'd heard about the great battle for Silverymoon, but the order kept him back in Waterdeep so they weren't completely defenseless. WHile he did much good work there, keeping the trading lanes open during the annual orc raids, he longed to be part of that epic battle. Now he has recieved permission to head Northward to join in the fight against the forces of Storm. He was the youngest son of a wealthy merchant family, and felt dejected as his brothers had taken most of the business over. But Tyr called to him and gave his life meaning. He traveled with the Knights of the Hammer for some time in the lands around waterdeep, until all the group was slain battling a Vampire in undermountain where he liberated the holy blade Angel's Fury. He spent several years after that serving the church, but the recent events of the North have led him to ride again. He feels guilty about missing the battle for Silverymoon and wants to do anything he can to remove this scourge of the Realms. I don't have any FR 3e books, though I am very familiar with the setting. I looked over the thread and gathered the group is heading into Luskan. I tend to keep the background light, as I prefer to develop the characters in-game. While idealistic, his years administering church affairs have given him a realization that not everything is black and white. However, he strives to be an example of how things Should Be. Let me know if this character will work and how you want to introduce him to the group. Also, I think I did the Warhorse right -- he starts as a standard horse but advances as a magical beast if I read correctly. Keladon Antarei 9th Level Human Paladin Str 16(18) +4 Dex 10 Con 13 +1 Int 10 Wis 14 +2 Cha 16 +3 Race – Human Class – Paladin Level – 9th XP - 36000 Special Abilities – Detect Evil at will, Divine Grace, Lay on Hands (27 pts), Aura of Courage(immune to fear, allies gain +4 if within ten feet), Smite Evil once per day (+3 hit, +9 damage), Divine Health, Remove Disease 3/week, Turn Undead(6 times per day, as 7th level cleric) Skills Ranks Total Diplomacy 12 15 Ride 12 12 Concentration 6 7 Knowledge(religion) 6 6 Feats – Power Attack, Cleave, Mounted Combat, Exotic Weapon:Bastard Sword Hit Points – 64 AC – 24 Touch – 10 Flat Footed – 20 BAB +9/+4 Melee +13/+8 Ranged +9/+4 Saves Fort - +10 Ref - +6 Will - +8 Weapon Attack Damage Crit Range Special Angel’s Fury +14/+9 1d10+5 19-20/x2 - +2d6 to Evil Heavy X-bow +9 1d10 19-20/x2 120 FRA to reload Dagger +13/+8 1d4+4 19-20/x2 10 Heavy Lance +13/+8 1d8+4 x3 - 10’ reach, x2 Spells – Caster Level 4th 1st Level(DC 13) – Protection from Evil, Bless Weapon 2nd Level(DC 14) – Zeal (DotF) Equipment GP - 381 Angel’s Fury – (+1 Holy Bastard Sword) Full Plate +2 Large Steel Shield +2 Gauntlets of Ogre Power Horseshoes of Speed Wand of Cure Light Wounds(50) Potion of Cure Serious Wounds Holy Symbol Backpack Heavy Crossbow 20 bolts Dagger Flint & Steel 50’ Rope Grappling Hook 10 days rations Waterskin Lightbringer – Heavy Warhorse HD 4d8+4d10+24; 61 hp; Init +1 (dex); Speed 100; AC 16(touch 10, Flat Footed 15), Attacks hooves +11 1d6+5; Bite +9 1d4+3; SQ Scent, Improved Evasion (save for half or none), Share Spells, Empathic Link(1 mile), Share Saving Throws; Saves +10/+7/+8; Abilities S20 D13 C17 I7 W13 C6; Skills Listen +9, Spot +9; Multiattack Feat [/QUOTE]
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