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Want to use traps? Make them obvious
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<blockquote data-quote="Lanefan" data-source="post: 9334956" data-attributes="member: 29398"><p>The delimeter here is whether you want the traps to be a deterrent (i.e. scare people away) or to actually trap people for later questioning-punishment-execution-etc.</p><p></p><p>Making traps big and obvious might work as a deterrent, but it's not going to catch anyone. And sometimes the whole reason for having a trap is to catch people.</p><p></p><p>There's a palace in my game that sooner or later (if that group ever reboots) a party is going to have to break into; and they've already been warned the place is something of a honey trap: easy to get into but very very difficult to get out of. Its anti-Thief defenses are designed this way so the palace owners (i.e. whoever's on the Empire's throne at the time) can thin out the ranks of those who would dare try to steal from or spy on them by luring them in and then making sure they never come out.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9334956, member: 29398"] The delimeter here is whether you want the traps to be a deterrent (i.e. scare people away) or to actually trap people for later questioning-punishment-execution-etc. Making traps big and obvious might work as a deterrent, but it's not going to catch anyone. And sometimes the whole reason for having a trap is to catch people. There's a palace in my game that sooner or later (if that group ever reboots) a party is going to have to break into; and they've already been warned the place is something of a honey trap: easy to get into but very very difficult to get out of. Its anti-Thief defenses are designed this way so the palace owners (i.e. whoever's on the Empire's throne at the time) can thin out the ranks of those who would dare try to steal from or spy on them by luring them in and then making sure they never come out. [/QUOTE]
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