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Wanted: boss monster for level ~3 characters (my players stay out!)
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<blockquote data-quote="Mengu" data-source="post: 4492522" data-attributes="member: 65726"><p>Wererat Leader - Level 6 Elite Skirmisher</p><p>Medium natural humanoid (shapechanger) XP 500</p><p>Initiative +10 Senses Perception +10; low-light vision</p><p>HP 144; Bloodied 72</p><p>Regeneration 5 (if the wererat takes damage from a silver weapon, its regeneration doesn’t function on its next turn)</p><p>AC 21; Fortitude 19, Reflex 20, Will 16</p><p>Saving Throws +2</p><p>Immune filth fever (see below)</p><p>Speed 6, climb 4 (not in human form)</p><p>Action Points 1</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Short Sword (standard; at-will) * Weapon</p><p>+12 vs. AC; 1d6 + 5 damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Off-hand Trick (minor; at-will, limit once per round)</p><p>+10 vs. Fort; Target is pushed 1 square.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Bite (standard; at-will) * Disease</p><p>+12 vs. AC; 1d4 + 3 damage, and the target takes ongoing 2 damage (save ends) and contracts filth fever (see below).</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Pressing Attack (standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) * Weapon</p><p>+12 vs. AC; 1d6 + 5 damage. Slide target one square, shift 1 square and make secondary attack +12 vs. AC; 1d6+5 damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Unbalancing Riposte (immediate interrupt when missed by a melee attack; encounter, recharge when bloodied) * Weapon</p><p>+12 vs. AC; 1d6 + 5 damage. Target is pushed back 1 square and knocked down.</p><p>Change Shape (minor; at-will) * Polymorph</p><p>A wererat can alter its physical form to appear as a dire rat or a unique human (see Change Shape, page 280). It loses its bite attack in human form.</p><p>Combat Advantage</p><p>The wererat deals an extra 2d6 damage on melee attacks against any target it has combat advantage against.</p><p>Alignment Evil Languages Common</p><p>Skills Bluff +9, Stealth +13, Streetwise +9, Thievery +13</p><p>Str 10 (+2) Dex 18 (+7) Wis 12 (+4)</p><p>Con 16 (+6) Int 10 (+3) Cha 11 (+3)</p><p>Equipment cloak, short sword</p></blockquote><p></p>
[QUOTE="Mengu, post: 4492522, member: 65726"] Wererat Leader - Level 6 Elite Skirmisher Medium natural humanoid (shapechanger) XP 500 Initiative +10 Senses Perception +10; low-light vision HP 144; Bloodied 72 Regeneration 5 (if the wererat takes damage from a silver weapon, its regeneration doesn’t function on its next turn) AC 21; Fortitude 19, Reflex 20, Will 16 Saving Throws +2 Immune filth fever (see below) Speed 6, climb 4 (not in human form) Action Points 1 :bmelee: Short Sword (standard; at-will) * Weapon +12 vs. AC; 1d6 + 5 damage. :melee: Off-hand Trick (minor; at-will, limit once per round) +10 vs. Fort; Target is pushed 1 square. :melee: Bite (standard; at-will) * Disease +12 vs. AC; 1d4 + 3 damage, and the target takes ongoing 2 damage (save ends) and contracts filth fever (see below). :melee: Pressing Attack (standard; recharge :5: :6:) * Weapon +12 vs. AC; 1d6 + 5 damage. Slide target one square, shift 1 square and make secondary attack +12 vs. AC; 1d6+5 damage. :melee: Unbalancing Riposte (immediate interrupt when missed by a melee attack; encounter, recharge when bloodied) * Weapon +12 vs. AC; 1d6 + 5 damage. Target is pushed back 1 square and knocked down. Change Shape (minor; at-will) * Polymorph A wererat can alter its physical form to appear as a dire rat or a unique human (see Change Shape, page 280). It loses its bite attack in human form. Combat Advantage The wererat deals an extra 2d6 damage on melee attacks against any target it has combat advantage against. Alignment Evil Languages Common Skills Bluff +9, Stealth +13, Streetwise +9, Thievery +13 Str 10 (+2) Dex 18 (+7) Wis 12 (+4) Con 16 (+6) Int 10 (+3) Cha 11 (+3) Equipment cloak, short sword [/QUOTE]
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Wanted: boss monster for level ~3 characters (my players stay out!)
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