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*Pathfinder & Starfinder
Wanted: boss monster for level ~3 characters (my players stay out!)
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<blockquote data-quote="ObsidianCrane" data-source="post: 4493549" data-attributes="member: 54918"><p>Looking at the wererat the "racial" side to it would seem to be Regeneration, Bite Attack and Change Shape. The rest is pretty much standard skirmisher fare.</p><p></p><p>So keep those abilities and make a level 5 or 6 Warlord, Cleric or Fighter NPC.</p><p></p><p>Nothing quite like having the bad guy leader start standing his mooks up. Also take a look at the Demagouge Template as well.</p><p></p><p>Also consider things with Aura's that hurt the enemy, or something with an area attack - ie some type of Artillery. Boxing up in a corner is great until the bad guys start raining multiple PC hitting attacks on you every round because you are all bunched up.</p><p></p><p>Though I suspect an alternate solution is to simply not engage the PCs. While they are all there the bad guys escape some alterante way (unless that is known to be impossible by the PCs).</p><p></p><p>Also you could use Rat Swarms - sticking one in front of each defender will break them up fast enough. (Taking 3+ attacks a round hurts)</p><p></p><p>Consider the following encounter;</p><p></p><p>Rat Boss (900 xp) for 5 PCs of 3rd level.</p><p>4 Giant Rat (lvl 1 Minion 25xp)</p><p>1 Elite Boss (lvl 5 Artillery Leader)</p><p>2 Rat Swarm (lvl 2 Skirmisher)</p><p>1 Wererat (lvl 3 Skirmisher)</p><p></p><p>To use this take the Human Mage, give him the Demagogue Template, and the Wererat Bite, Regeneration and Change Shape powers, adjust defences for being an Elite and give him the AP. Keep a couple of the Giant Rats next to the leader for the defence boost, keep him within 5 of the other critters and things suddenly get meaner.</p><p></p><p>Oh and give the Wererat a shortbow so it can hang out behind the swarms to start with, until the PCs break their formation.</p></blockquote><p></p>
[QUOTE="ObsidianCrane, post: 4493549, member: 54918"] Looking at the wererat the "racial" side to it would seem to be Regeneration, Bite Attack and Change Shape. The rest is pretty much standard skirmisher fare. So keep those abilities and make a level 5 or 6 Warlord, Cleric or Fighter NPC. Nothing quite like having the bad guy leader start standing his mooks up. Also take a look at the Demagouge Template as well. Also consider things with Aura's that hurt the enemy, or something with an area attack - ie some type of Artillery. Boxing up in a corner is great until the bad guys start raining multiple PC hitting attacks on you every round because you are all bunched up. Though I suspect an alternate solution is to simply not engage the PCs. While they are all there the bad guys escape some alterante way (unless that is known to be impossible by the PCs). Also you could use Rat Swarms - sticking one in front of each defender will break them up fast enough. (Taking 3+ attacks a round hurts) Consider the following encounter; Rat Boss (900 xp) for 5 PCs of 3rd level. 4 Giant Rat (lvl 1 Minion 25xp) 1 Elite Boss (lvl 5 Artillery Leader) 2 Rat Swarm (lvl 2 Skirmisher) 1 Wererat (lvl 3 Skirmisher) To use this take the Human Mage, give him the Demagogue Template, and the Wererat Bite, Regeneration and Change Shape powers, adjust defences for being an Elite and give him the AP. Keep a couple of the Giant Rats next to the leader for the defence boost, keep him within 5 of the other critters and things suddenly get meaner. Oh and give the Wererat a shortbow so it can hang out behind the swarms to start with, until the PCs break their formation. [/QUOTE]
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Wanted: boss monster for level ~3 characters (my players stay out!)
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