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*Pathfinder & Starfinder
Wanted: boss monster for level ~3 characters (my players stay out!)
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<blockquote data-quote="PSchirf" data-source="post: 4493711" data-attributes="member: 74942"><p><strong>Wererat Boss</strong></p><p></p><p>I've got a party of the same level (6 3rd level characters) who finished the last session dropping a group of wererats (and a few hobgoblin mercenaries the wererats hired as "protection"). Unfortunately for the group, the cleric has been infected with a serious case of Filth Fever, and the rogue is nearly as bad. One wererat also escaped, and the party suspects that he went to seek help. The party retreated to safety and arranged for some rituals from a local monk to remove the affects of the disease.</p><p></p><p>The group has faced a number of Hobgoblins in the past, and developed some history with the clan that is raiding the area. I was planning to start the next session with the Hobgoblin leader, General Guknutz and a handful of minions approaching the groups location and demanding supplies and payment of a "protection" fee. I think I'll include the Wererat leader described above, making him Snifel Fingerknot, advisor to General Guknutz.</p><p></p><p>I'm going to try to work in a non-combat skill challenge that results in an advantage to the group in the combat to follow... </p><p></p><p>I'll let the party decide if they want to have their champion face General Guknutz in single combat, knowing that, if he should be dropped, Snifel and the other hobgoblins will surely attack... or if they want to call out Snifel first, and potentually face the General and his minions should Snifel fall. The skill challenge results set by the party, a success gets them their desired foe order and a failure results in the opposite being forced upon them.</p><p></p><p>I may have to have different stats for the General and his soldiers, depending on how the party does in the challenge... Throwing everything at them at once may result in a wipe of the party, but working out the skill challenge can result in a more satisfying combat and better rewards...</p></blockquote><p></p>
[QUOTE="PSchirf, post: 4493711, member: 74942"] [b]Wererat Boss[/b] I've got a party of the same level (6 3rd level characters) who finished the last session dropping a group of wererats (and a few hobgoblin mercenaries the wererats hired as "protection"). Unfortunately for the group, the cleric has been infected with a serious case of Filth Fever, and the rogue is nearly as bad. One wererat also escaped, and the party suspects that he went to seek help. The party retreated to safety and arranged for some rituals from a local monk to remove the affects of the disease. The group has faced a number of Hobgoblins in the past, and developed some history with the clan that is raiding the area. I was planning to start the next session with the Hobgoblin leader, General Guknutz and a handful of minions approaching the groups location and demanding supplies and payment of a "protection" fee. I think I'll include the Wererat leader described above, making him Snifel Fingerknot, advisor to General Guknutz. I'm going to try to work in a non-combat skill challenge that results in an advantage to the group in the combat to follow... I'll let the party decide if they want to have their champion face General Guknutz in single combat, knowing that, if he should be dropped, Snifel and the other hobgoblins will surely attack... or if they want to call out Snifel first, and potentually face the General and his minions should Snifel fall. The skill challenge results set by the party, a success gets them their desired foe order and a failure results in the opposite being forced upon them. I may have to have different stats for the General and his soldiers, depending on how the party does in the challenge... Throwing everything at them at once may result in a wipe of the party, but working out the skill challenge can result in a more satisfying combat and better rewards... [/QUOTE]
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Wanted: boss monster for level ~3 characters (my players stay out!)
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