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<blockquote data-quote="Ruavel" data-source="post: 504224" data-attributes="member: 5704"><p>as promised...</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>Ellywick ‘Ashbrow’ Garrick, female gnome Druid4/Ranger3:</strong> CR 7; ECL 7; small humanoid; HD 4d8 + 3d10 + 14; hp 53, Init +4, Spd 20ft, AC (+1 size, +4 Dex, +3 <em>leather armor</em>, <em>+1 ring</em>); melee +13/+8 (<em>+1 dagger</em> 1d4+3/19-20); ranged +13/+8 (masterwork sling 1d4+1); SA Favored Enemy I (goblinoids); SQ, cantrips (<em>dancing lights</em>-1/day, <em>ghost sound</em>-1/day, <em>prestidigitation</em>-1/day), low-light vision, nature sense, resist nature’s lure, <em>speak with animals</em> (Sp)-1/day, track, trackless step, woodland stride; AL N; SV Fort +9, Ref +5, Will +5; Str 14, Dex 16 (18-<em>gloves</em>), Con 14, Int 10, Wis 12, Cha 8</p><p></p><p><strong>Notes:</strong> When wearing light armor or no armor, as a full attack action Ellywick can make an additional attack using her offhand at her highest base attack bonus, All attacks that round are subject to a –2 penalty. Her offhand damage when using a <em>+1 dagger</em> is 1d4+2</p><p></p><p><strong>Skills & Feats:</strong> Hide +12 (4 ranks), Knowledge (nature) +6 (6 ranks); Listen +10 (5 ranks); Move Silently +18 (4 ranks), Spellcraft +4 (4 ranks), Spot +13 (5 ranks), Wilderness Lore +11 (10 ranks); Alertness, Weapon Finesse (dagger), Weapon Focus (dagger)</p><p></p><p><strong>Possessions:</strong> <em>+1 dagger</em> (2), masterwork sling, <em>+1 sling bullets</em> (20), <em>+1 leather armor</em>, <em>+1 ring of protection</em>, <em>gloves of dexterity +2</em>, <em>boots of elvenkind</em>, <em>eyes of the eagle</em>, <em>potion of cure serious wounds</em>, <em>potion of cure moderate wounds</em> (3), <em>potion of hiding</em> (2), <em>potion of darkvision</em>, <em>potion of endurance</em>, 446gp</p><p></p><p><strong>Animal Companions:</strong></p><p><strong>Yo-yo, male owl:</strong> CR ¼; tiny animal; HD 1d8; hp 4; Init +3 (Dex); Spd 10ft, fly 40ft (average); AC 17 (+2 size, +3 Dex, +2 natural); melee +5 (claws 1d2-2); AL N; SV Fort +2, Ref +5, Will +2; Str 6, Dex 17, Con 10, Int 2, Wis 12, Cha 4</p><p><strong>Skills & Feats:</strong> Listen +14, Move Silently +20, Spot +6 (+14 in dusk & darkness); Weapon Finesse (claws)</p><p></p><p><strong>Flick, female wolverine:</strong> CR 2; medium-size animal; HD 3d8+12; hp 25; Init +2 (Dex); Spd 30ft, burrow 10ft, climb 10ft; AC 14 (+2 Dex, +2 natural); melee +4 (2 claws 1d4+2), melee –1 (bite 1d6+1); SA Rage; SQ Scent; AL N; SV Fort +7, Ref +5, Will +2; Str 14, Dex 15, Con 19, Int 1, Wis 12, Cha 10</p><p><strong>Skills & Feats:</strong> Climb +15, Listen +6, Spot +6; -</p><p></p><p></p><p>Ellywick grew up as inquisitive as any other gnome child but her curiosity ran more toward the cycles and vast intricate patterns of nature than with the engineering endeavours of her people. She spent her childhood wandering the through the forest that surrounded her clan’s warrens with her grandfather and as they walked he taught her all he knew of the plants and animals that lived in the area, and a little of the martial ways he had employed while he had acted as a protector of warren.</p><p></p><p>When Ellywick’s thirst for knowledge was unabated and her grandfather’s wealth of information had been stretched to it limits, the old gnome took Elly to a secret grove tended by a small enclave druids, two elves and a human. The young gnome’s knowledge of nature was tested and the druids were impressed. She was accepted as a student of the grove and attended the sacred site daily.</p><p></p><p>As Ellywick grew in power, she continued to practice some of the fighting techniques her grandfather taught her, realising that her small stature may make her seem an easier target to would-be predators, both natural and supernatural.</p><p></p><p>...and again, the Word document is attached...</p><p></p><p>btw - do you have any specific requests, or are you happy for people to keep creating whatever springs to mind...?</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ruavel, post: 504224, member: 5704"] as promised... :) [B]Ellywick ‘Ashbrow’ Garrick, female gnome Druid4/Ranger3:[/B] CR 7; ECL 7; small humanoid; HD 4d8 + 3d10 + 14; hp 53, Init +4, Spd 20ft, AC (+1 size, +4 Dex, +3 [I]leather armor[/I], [I]+1 ring[/I]); melee +13/+8 ([I]+1 dagger[/I] 1d4+3/19-20); ranged +13/+8 (masterwork sling 1d4+1); SA Favored Enemy I (goblinoids); SQ, cantrips ([I]dancing lights[/I]-1/day, [I]ghost sound[/I]-1/day, [I]prestidigitation[/I]-1/day), low-light vision, nature sense, resist nature’s lure, [I]speak with animals[/I] (Sp)-1/day, track, trackless step, woodland stride; AL N; SV Fort +9, Ref +5, Will +5; Str 14, Dex 16 (18-[I]gloves[/I]), Con 14, Int 10, Wis 12, Cha 8 [B]Notes:[/B] When wearing light armor or no armor, as a full attack action Ellywick can make an additional attack using her offhand at her highest base attack bonus, All attacks that round are subject to a –2 penalty. Her offhand damage when using a [I]+1 dagger[/I] is 1d4+2 [B]Skills & Feats:[/B] Hide +12 (4 ranks), Knowledge (nature) +6 (6 ranks); Listen +10 (5 ranks); Move Silently +18 (4 ranks), Spellcraft +4 (4 ranks), Spot +13 (5 ranks), Wilderness Lore +11 (10 ranks); Alertness, Weapon Finesse (dagger), Weapon Focus (dagger) [B]Possessions:[/B] [I]+1 dagger[/I] (2), masterwork sling, [I]+1 sling bullets[/I] (20), [I]+1 leather armor[/I], [I]+1 ring of protection[/I], [I]gloves of dexterity +2[/I], [I]boots of elvenkind[/I], [I]eyes of the eagle[/I], [I]potion of cure serious wounds[/I], [I]potion of cure moderate wounds[/I] (3), [I]potion of hiding[/I] (2), [I]potion of darkvision[/I], [I]potion of endurance[/I], 446gp [B]Animal Companions:[/B] [B]Yo-yo, male owl:[/B] CR ¼; tiny animal; HD 1d8; hp 4; Init +3 (Dex); Spd 10ft, fly 40ft (average); AC 17 (+2 size, +3 Dex, +2 natural); melee +5 (claws 1d2-2); AL N; SV Fort +2, Ref +5, Will +2; Str 6, Dex 17, Con 10, Int 2, Wis 12, Cha 4 [B]Skills & Feats:[/B] Listen +14, Move Silently +20, Spot +6 (+14 in dusk & darkness); Weapon Finesse (claws) [B]Flick, female wolverine:[/B] CR 2; medium-size animal; HD 3d8+12; hp 25; Init +2 (Dex); Spd 30ft, burrow 10ft, climb 10ft; AC 14 (+2 Dex, +2 natural); melee +4 (2 claws 1d4+2), melee –1 (bite 1d6+1); SA Rage; SQ Scent; AL N; SV Fort +7, Ref +5, Will +2; Str 14, Dex 15, Con 19, Int 1, Wis 12, Cha 10 [B]Skills & Feats:[/B] Climb +15, Listen +6, Spot +6; - Ellywick grew up as inquisitive as any other gnome child but her curiosity ran more toward the cycles and vast intricate patterns of nature than with the engineering endeavours of her people. She spent her childhood wandering the through the forest that surrounded her clan’s warrens with her grandfather and as they walked he taught her all he knew of the plants and animals that lived in the area, and a little of the martial ways he had employed while he had acted as a protector of warren. When Ellywick’s thirst for knowledge was unabated and her grandfather’s wealth of information had been stretched to it limits, the old gnome took Elly to a secret grove tended by a small enclave druids, two elves and a human. The young gnome’s knowledge of nature was tested and the druids were impressed. She was accepted as a student of the grove and attended the sacred site daily. As Ellywick grew in power, she continued to practice some of the fighting techniques her grandfather taught her, realising that her small stature may make her seem an easier target to would-be predators, both natural and supernatural. ...and again, the Word document is attached... btw - do you have any specific requests, or are you happy for people to keep creating whatever springs to mind...? :) [/QUOTE]
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