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Wanted: Defend the Castle/House Adventures & Ideas
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<blockquote data-quote="Gilladian" data-source="post: 6698894" data-attributes="member: 2093"><p>Hmmm... I'm presuming you know if the human defenders have any interesting skills, such as carpentry or masonry, etc...? I would definitely allow them to put those skills to use, if they have any prep time.</p><p></p><p>If they know they're going to defend the house, they should be able to get plenty of water and/or sand for dousing fires. Maybe they can do something to fireproof the roof? Coat it with mud or something? </p><p></p><p>Are they in town, or in a village, or out in the wilderness? Since you mention sewers, I'm going to assume in town: that means no digging a moat, nor pit traps, etc... </p><p></p><p>Have they thought about going to the watch and complaining? If nothing else, maybe they can get the local city watchman on their side, and he can ring an alarm bell if he sees anything wrong. Does the city/town have merceneries they could hire? Even one or two low level men at arms could beef up their defenses a lot. How about recruiting some street urchins or a local beggar to keep an eye on the place during the day while they get some sleep? Otherwise, they're soon going to be exhausted because there aren't enough of them to keep a 24/7 watch going. If they don't think of these options on their own, you could have any of these groups "notice something funny" and come ask what's going on or try to sell them some info.</p><p></p><p>They should lay in other supplies such as lamp oil, food and water, arrows, medical supplies, and such. They should be prepared to retreat through the sewers and/or over the roofs if/when the house begins to fall to the intruders. Either a ladder/bridge they can easily swing out to another building nearby from the roof, or a hidden pack of sewer-survival gear in the basement may save their lives. </p><p></p><p>But really, if you're going to let them run the defenders, all these things are the players' job to come up with. You should be trying to figure out how to attack the house/castle. Burglary/Fire/Disease are probably the most effective assaults besides full on attack. The attackers should try to get someone inside to spy on the place before the attack begins. If they're attacking a HOUSE, then they could disguise themselves as city inspectors, a tax collector, the local sherrif, etc.. and make up reasons they have to come in and see/search the place. If they're monsters who are attacking, then maybe they have a humanoid ally who can do the spying. If the defenders have a castle, then the attackers could pretend to be guards looking for a job, or more servants seeking to be hired. Lots of ways to get inside, if only briefly.</p><p></p><p>Hope some of this helps!</p></blockquote><p></p>
[QUOTE="Gilladian, post: 6698894, member: 2093"] Hmmm... I'm presuming you know if the human defenders have any interesting skills, such as carpentry or masonry, etc...? I would definitely allow them to put those skills to use, if they have any prep time. If they know they're going to defend the house, they should be able to get plenty of water and/or sand for dousing fires. Maybe they can do something to fireproof the roof? Coat it with mud or something? Are they in town, or in a village, or out in the wilderness? Since you mention sewers, I'm going to assume in town: that means no digging a moat, nor pit traps, etc... Have they thought about going to the watch and complaining? If nothing else, maybe they can get the local city watchman on their side, and he can ring an alarm bell if he sees anything wrong. Does the city/town have merceneries they could hire? Even one or two low level men at arms could beef up their defenses a lot. How about recruiting some street urchins or a local beggar to keep an eye on the place during the day while they get some sleep? Otherwise, they're soon going to be exhausted because there aren't enough of them to keep a 24/7 watch going. If they don't think of these options on their own, you could have any of these groups "notice something funny" and come ask what's going on or try to sell them some info. They should lay in other supplies such as lamp oil, food and water, arrows, medical supplies, and such. They should be prepared to retreat through the sewers and/or over the roofs if/when the house begins to fall to the intruders. Either a ladder/bridge they can easily swing out to another building nearby from the roof, or a hidden pack of sewer-survival gear in the basement may save their lives. But really, if you're going to let them run the defenders, all these things are the players' job to come up with. You should be trying to figure out how to attack the house/castle. Burglary/Fire/Disease are probably the most effective assaults besides full on attack. The attackers should try to get someone inside to spy on the place before the attack begins. If they're attacking a HOUSE, then they could disguise themselves as city inspectors, a tax collector, the local sherrif, etc.. and make up reasons they have to come in and see/search the place. If they're monsters who are attacking, then maybe they have a humanoid ally who can do the spying. If the defenders have a castle, then the attackers could pretend to be guards looking for a job, or more servants seeking to be hired. Lots of ways to get inside, if only briefly. Hope some of this helps! [/QUOTE]
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