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General Tabletop Discussion
*Pathfinder & Starfinder
WANTED Melee class that can stand up APPLY WITHIN
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<blockquote data-quote="Kae'Yoss" data-source="post: 922857" data-attributes="member: 4134"><p>I played a Bladesinger (up to level 30) and he did do quite a bit of damage (especially later on, he did do much more damage than the party evoker). Of course, I concentrated on STR there, cause it was the old Bladesinger from the T&B Web Enhancement, not the new Races of Faerûn type, which may use a rapier and gets the benefits of his special abilities when using any arcana spell (not just bladesinger spells).</p><p></p><p>But you're right: Bladesingers can get quite a nice AC, with Shield, Mage Armor, and Haste on their list. Add to that Fire Shield, Stone Skin, Improved Invisibility, Blur, Displacement, and Mirror Image and he can further avoid being hit.</p><p></p><p></p><p></p><p></p><p>Well, they don't decide to get into melee, but often enough they are drawn into hand to hand combat, and then they die much faster than your party tank. Plus there's archers and spellslingers in the enemy ranks, too, and they often target spellcasters, too. </p><p></p><p>Seems your DM does something wrong if your artillery characters don't get hit at all and melee types die all the time.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 922857, member: 4134"] I played a Bladesinger (up to level 30) and he did do quite a bit of damage (especially later on, he did do much more damage than the party evoker). Of course, I concentrated on STR there, cause it was the old Bladesinger from the T&B Web Enhancement, not the new Races of Faerûn type, which may use a rapier and gets the benefits of his special abilities when using any arcana spell (not just bladesinger spells). But you're right: Bladesingers can get quite a nice AC, with Shield, Mage Armor, and Haste on their list. Add to that Fire Shield, Stone Skin, Improved Invisibility, Blur, Displacement, and Mirror Image and he can further avoid being hit. Well, they don't decide to get into melee, but often enough they are drawn into hand to hand combat, and then they die much faster than your party tank. Plus there's archers and spellslingers in the enemy ranks, too, and they often target spellcasters, too. Seems your DM does something wrong if your artillery characters don't get hit at all and melee types die all the time. [/QUOTE]
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WANTED Melee class that can stand up APPLY WITHIN
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