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WANTED Melee Types that stand up longer Apply Within
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<blockquote data-quote="Videssian" data-source="post: 922224" data-attributes="member: 1990"><p>Anditch, what do you have to work with? In other words, are you starting out at 1st with the gp that a 1st level character has, or are you starting out at a higher level (and corresponding higher gp value of stuff). Also, are you using a specific point-buy (28? 32? something else?). This kind of information will help us figure out what works best..</p><p></p><p>Using the same ECL and 28 point buy as Caliban's example, a combination that I'd like to try sometime is this:</p><p></p><p>28 point buy, HP = Max at 1st level, 1/2 max +1 +(CON mod)</p><p>Deep Gnome</p><p>8th Level: ftr 6, ill 1, bgn 1</p><p></p><p>Str 12</p><p>Dex 24 (base 20 +1 (@lvl 4) +1 (@ lvl 8) +2 (gloves))</p><p>Con 16 (base 14 +2 (toad))</p><p>Int 14</p><p>Wis 10</p><p>Cha 4</p><p></p><p>HP 68</p><p></p><p>AC 10 base</p><p> 1 small size</p><p> 1 deep gnome dodge vs all</p><p> 6 celestial armor</p><p> 5 mithril large shield +3 </p><p> 7 dex (includes gloves of dex +2)</p><p> 2 ring of protection +2</p><p> 2 amulet of natural armor +2</p><p> 4 boots of speed (haste for up to 10 rounds)</p><p> --</p><p> 38</p><p></p><p>This leaves 4980 gp for other stuff. At the price of lowering your AC by 1, you'd have 11980 gp, which would be enough for a +2 wpn plus almost 4000 gp extra. </p><p></p><p>The AC can be further modified circumstantially by:</p><p></p><p> 1 dodge feat</p><p> 4 mobility feat</p><p> 7 improved expertise feat</p><p> --</p><p> 50</p><p></p><p>In addition, if he is adjacent to one solid object like a wall, he gets a +2 dodge bonus. If he's adjacent to two such objects, it's a +4 dodge bonus. In addition, he could cast/read from scroll the shield spell. This all yields:</p><p></p><p> 4 breachgnome dodge between 2 med+ size objects</p><p> 7 shield spell</p><p> --</p><p> 61 !</p><p></p><p>And if we assume that he has the weapon finesse feat and an appropriate weapon, then discounting any possible magic bonuses, he would have a Melee Attack or Ranged attacks of +15/+10, and saves of Fort +11, Ref +13, Will +6, all those possibly modified by additional feats.</p><p></p><p>I've got to try this combo sometime! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Videssian, post: 922224, member: 1990"] Anditch, what do you have to work with? In other words, are you starting out at 1st with the gp that a 1st level character has, or are you starting out at a higher level (and corresponding higher gp value of stuff). Also, are you using a specific point-buy (28? 32? something else?). This kind of information will help us figure out what works best.. Using the same ECL and 28 point buy as Caliban's example, a combination that I'd like to try sometime is this: 28 point buy, HP = Max at 1st level, 1/2 max +1 +(CON mod) Deep Gnome 8th Level: ftr 6, ill 1, bgn 1 Str 12 Dex 24 (base 20 +1 (@lvl 4) +1 (@ lvl 8) +2 (gloves)) Con 16 (base 14 +2 (toad)) Int 14 Wis 10 Cha 4 HP 68 AC 10 base 1 small size 1 deep gnome dodge vs all 6 celestial armor 5 mithril large shield +3 7 dex (includes gloves of dex +2) 2 ring of protection +2 2 amulet of natural armor +2 4 boots of speed (haste for up to 10 rounds) -- 38 This leaves 4980 gp for other stuff. At the price of lowering your AC by 1, you'd have 11980 gp, which would be enough for a +2 wpn plus almost 4000 gp extra. The AC can be further modified circumstantially by: 1 dodge feat 4 mobility feat 7 improved expertise feat -- 50 In addition, if he is adjacent to one solid object like a wall, he gets a +2 dodge bonus. If he's adjacent to two such objects, it's a +4 dodge bonus. In addition, he could cast/read from scroll the shield spell. This all yields: 4 breachgnome dodge between 2 med+ size objects 7 shield spell -- 61 ! And if we assume that he has the weapon finesse feat and an appropriate weapon, then discounting any possible magic bonuses, he would have a Melee Attack or Ranged attacks of +15/+10, and saves of Fort +11, Ref +13, Will +6, all those possibly modified by additional feats. I've got to try this combo sometime! :) [/QUOTE]
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