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WANTED Melee Types that stand up longer Apply Within
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<blockquote data-quote="Solana" data-source="post: 938955" data-attributes="member: 12427"><p><strong>Im In Anditches group <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></strong></p><p></p><p>Basically the group consists of the following :-</p><p></p><p>Deep Wood Sniper(half celestial) - anditch (Taygar)</p><p>Bow Initiate - Me (Mandrake)</p><p>Cleric - A fellow player (Zandaria)</p><p>Cohort - Minatour (close combat)</p><p>Sorcerer(half celestial) - (Liander)</p><p>Wizard(half Dragon) - (Galadrien)</p><p>Minatour(frenzied bezerker + Barbarian) - (Gnashrak)</p><p></p><p>The lowest ac is the cleric at 24</p><p>the highest is gnashrak and galamour at 29 (the cohort)</p><p></p><p>The general damage of the two bowmen when we get flanking is about 25ish per shot at 4 shots a round</p><p></p><p>The damage of the 2 minatours is if using there axes can be anything from 25 to 150+ per round</p><p></p><p>Unfortunatly our dm likes using close combat reliant bad guys that often only has 1 or 2 targets to smack the hell out of. </p><p></p><p>As you can see anditches predicament he wants a fighter next and currently were losing fighters like flies (cleric doesnt like healing) and ac monsters are cancelled out at higher levels (check the monster manuals and the other evil dm grinning books out there. ie book of vile darkness and tomb of horrors) so ive even thought about trying damage monsters but they stil get downed in like 3 rounds and ac monsters do last alot longer but with 6-14 hill giants around 1 person do you honestly expect anyone at lvl 14 to survive especially seeing theve all been dmed</p><p></p><p>well thats the info all please respond with your thoughts</p></blockquote><p></p>
[QUOTE="Solana, post: 938955, member: 12427"] [b]Im In Anditches group :)[/b] Basically the group consists of the following :- Deep Wood Sniper(half celestial) - anditch (Taygar) Bow Initiate - Me (Mandrake) Cleric - A fellow player (Zandaria) Cohort - Minatour (close combat) Sorcerer(half celestial) - (Liander) Wizard(half Dragon) - (Galadrien) Minatour(frenzied bezerker + Barbarian) - (Gnashrak) The lowest ac is the cleric at 24 the highest is gnashrak and galamour at 29 (the cohort) The general damage of the two bowmen when we get flanking is about 25ish per shot at 4 shots a round The damage of the 2 minatours is if using there axes can be anything from 25 to 150+ per round Unfortunatly our dm likes using close combat reliant bad guys that often only has 1 or 2 targets to smack the hell out of. As you can see anditches predicament he wants a fighter next and currently were losing fighters like flies (cleric doesnt like healing) and ac monsters are cancelled out at higher levels (check the monster manuals and the other evil dm grinning books out there. ie book of vile darkness and tomb of horrors) so ive even thought about trying damage monsters but they stil get downed in like 3 rounds and ac monsters do last alot longer but with 6-14 hill giants around 1 person do you honestly expect anyone at lvl 14 to survive especially seeing theve all been dmed well thats the info all please respond with your thoughts [/QUOTE]
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