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Wanted: Simple mass battle rules for summoned creatures (was elementals vs spectres)
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<blockquote data-quote="RangerWickett" data-source="post: 932217" data-attributes="member: 63"><p>What you can do to adjudicate a complex battle like this is to have simple mass combat rules. This system is only really useful with groups of 4 or more on at least one side.</p><p></p><p>Determine the effective Encounter Level for each side. This becomes that side's Battle Rating (BR). You'll roll each turn, using the BR as a modifier, to see how much damage each side deals. Since we're calculating the overall effectiveness of a large group, and not just single rolls, we're going to use 3d6 instead of 1d20, since d20 makes it way too easy to have anomalous results. Both have the same average result (10.5).</p><p></p><p>Each turn of combat, roll 3d6+BR for each side, and consult the following table.</p><p></p><p>Result - Damage</p><p>3 to 6 - The enemy takes no damage.</p><p>7 to 10 - The enemy takes 1 damage.</p><p>11 to 14 - The enemy takes 2 damage.</p><p>15 to 18 - The enemy takes 3 damage.</p><p>19+ - The enemy takes 4 damage.</p><p>23+ - The enemy takes 5 damage.</p><p>27+ - The enemy takes 6 damage.</p><p>30+ - The enemy takes 7 damage.</p><p>etc.</p><p></p><p>Roll simultaneously for each side. Damage reduces that side's BR for the next round. When a side's BR is reduce to 0, it is considered obliterated, unable to effectively fight. </p><p></p><p>If after such a fight you need to determine how tough the survivors are, calculate the ratio of normal healthy BR with current BR, and have each member of the group be reduced to the appropriate percentage of hit points. Calculating spell usage is slightly tougher, but just figure that every round of combat each spellcaster cast a spell.</p><p></p><p><strong>Example:</strong></p><p>8 Spectres (CR 7 each, total EL 13) are fighting three greater earth elementals (CR 9 each, total EL 12). The spectres have BR 13, and the elementals have BR 12.</p><p></p><p>Round one, roll 3d6+13 for the spectres. The result is 27, so the elementals take 6 damage. Also roll 3d6+12 for the elementals. The result is 21, so the spectres take 4 damage.</p><p></p><p>Round two. Spectres have BR 9, elementals have BR 6. The results this turn are 15 for the spectres (dealing 3 damage) and 20 for the elementals (dealing 4 damage).</p><p></p><p>Round three. Spectres have BR 5, elementals have BR 3. The results this turn are 18 for the spectres (dealing 3 damage) and 8 for the elementals (dealing 1 damage). </p><p></p><p>The elementals are destroyed, and the spectres are reduced to a BR of 4. Compared to their original BR of 13, you can figure that the spectres' powers are down by about 70%. Half might be dead (50%), and the other half might only have 3/5 their full hit points (the other 20%).</p><p></p><p> </p><p></p><p>The system is rough, and I just came up with it, but it shouldn't be too hard to use.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 932217, member: 63"] What you can do to adjudicate a complex battle like this is to have simple mass combat rules. This system is only really useful with groups of 4 or more on at least one side. Determine the effective Encounter Level for each side. This becomes that side's Battle Rating (BR). You'll roll each turn, using the BR as a modifier, to see how much damage each side deals. Since we're calculating the overall effectiveness of a large group, and not just single rolls, we're going to use 3d6 instead of 1d20, since d20 makes it way too easy to have anomalous results. Both have the same average result (10.5). Each turn of combat, roll 3d6+BR for each side, and consult the following table. Result - Damage 3 to 6 - The enemy takes no damage. 7 to 10 - The enemy takes 1 damage. 11 to 14 - The enemy takes 2 damage. 15 to 18 - The enemy takes 3 damage. 19+ - The enemy takes 4 damage. 23+ - The enemy takes 5 damage. 27+ - The enemy takes 6 damage. 30+ - The enemy takes 7 damage. etc. Roll simultaneously for each side. Damage reduces that side's BR for the next round. When a side's BR is reduce to 0, it is considered obliterated, unable to effectively fight. If after such a fight you need to determine how tough the survivors are, calculate the ratio of normal healthy BR with current BR, and have each member of the group be reduced to the appropriate percentage of hit points. Calculating spell usage is slightly tougher, but just figure that every round of combat each spellcaster cast a spell. [b]Example:[/b] 8 Spectres (CR 7 each, total EL 13) are fighting three greater earth elementals (CR 9 each, total EL 12). The spectres have BR 13, and the elementals have BR 12. Round one, roll 3d6+13 for the spectres. The result is 27, so the elementals take 6 damage. Also roll 3d6+12 for the elementals. The result is 21, so the spectres take 4 damage. Round two. Spectres have BR 9, elementals have BR 6. The results this turn are 15 for the spectres (dealing 3 damage) and 20 for the elementals (dealing 4 damage). Round three. Spectres have BR 5, elementals have BR 3. The results this turn are 18 for the spectres (dealing 3 damage) and 8 for the elementals (dealing 1 damage). The elementals are destroyed, and the spectres are reduced to a BR of 4. Compared to their original BR of 13, you can figure that the spectres' powers are down by about 70%. Half might be dead (50%), and the other half might only have 3/5 their full hit points (the other 20%). The system is rough, and I just came up with it, but it shouldn't be too hard to use. [/QUOTE]
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Wanted: Simple mass battle rules for summoned creatures (was elementals vs spectres)
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