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Wanted! Your experience with Horror on the Orient Express
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<blockquote data-quote="Wycen" data-source="post: 6634216" data-attributes="member: 13732"><p>First, I will point out that CoC and horror RPG's in general are not in my wheelhouse. I'm playing because I like the people I'm playing with.</p><p></p><p>We are currently on hiatus, but if I had to guess, about 3/5th of the way through. We actually started our campaign in America, made out way to London, England to stop Carcosa, and then found our way to the Orient Express.</p><p></p><p>Due to our extensive prologue, if you will, our original party was not the party that booked tickets on the Orient Express, which is not the current party finally making our way to Turkey.</p><p></p><p>I believe we are playing the original version based on the condition of the book's cover, though I know our GM is adding things since he pulled out the Cthulhu Invictus book for a dream sequence when we acquired a particular artifact.</p><p></p><p>Our GM has also told us of some of the things he's changed because it was too deadly. At this point we only have 1 original party member, or 2 if the person who really prefers combat oriented games ever shows up again.</p><p></p><p>I'm also not sure how mind shattering things would or could be. Our GM probably is a bit more liberal providing boosts to our sanity. That's also influenced by our actions and of course missing sessions keeps you saner than those who show up regularly. </p><p></p><p>Whatever version we are playing, it is literally a railroad. I'm not trying to be funny. This is in fact why my original character left the group. By some cosmic coincidence all the artifacts you need just happen to lie along the route that takes you to the destination that some mad wizard says will make the problem go away. After surviving Carcosa, my PC said "screw you guys, I'm going home" and so my new, more destructive, PC joined the group.</p><p></p><p>Most of the stops provide excuses to either find artifacts, which are needed if you follow the plan, or to interact with NPC's and explore the locales. First is France, then Lausanne, Milan, Venice, Trieste, Belgrade, plus probably a few other nameless places. Our trip may also have been more difficult by the explosion that destroyed the train we were on somewhere after Trieste from a stick of dynamite we threw at a monster.</p><p></p><p>There are multiple reoccurring villains. </p><p></p><p>We've had 2 catastrophic combats on 2 different trains, and at least 1 role playing session on the Orient Express. We've been dissuaded from travelling via car, particularly once we got into eastern Europe. We had to travel via foot and then plane thanks to the French Foreign Legion after the train blew up. That was straight to the next stop on the route.</p><p></p><p>Hopefully that isn't too spoily, but if you want more specific info I will try to rack my brain for it.</p></blockquote><p></p>
[QUOTE="Wycen, post: 6634216, member: 13732"] First, I will point out that CoC and horror RPG's in general are not in my wheelhouse. I'm playing because I like the people I'm playing with. We are currently on hiatus, but if I had to guess, about 3/5th of the way through. We actually started our campaign in America, made out way to London, England to stop Carcosa, and then found our way to the Orient Express. Due to our extensive prologue, if you will, our original party was not the party that booked tickets on the Orient Express, which is not the current party finally making our way to Turkey. I believe we are playing the original version based on the condition of the book's cover, though I know our GM is adding things since he pulled out the Cthulhu Invictus book for a dream sequence when we acquired a particular artifact. Our GM has also told us of some of the things he's changed because it was too deadly. At this point we only have 1 original party member, or 2 if the person who really prefers combat oriented games ever shows up again. I'm also not sure how mind shattering things would or could be. Our GM probably is a bit more liberal providing boosts to our sanity. That's also influenced by our actions and of course missing sessions keeps you saner than those who show up regularly. Whatever version we are playing, it is literally a railroad. I'm not trying to be funny. This is in fact why my original character left the group. By some cosmic coincidence all the artifacts you need just happen to lie along the route that takes you to the destination that some mad wizard says will make the problem go away. After surviving Carcosa, my PC said "screw you guys, I'm going home" and so my new, more destructive, PC joined the group. Most of the stops provide excuses to either find artifacts, which are needed if you follow the plan, or to interact with NPC's and explore the locales. First is France, then Lausanne, Milan, Venice, Trieste, Belgrade, plus probably a few other nameless places. Our trip may also have been more difficult by the explosion that destroyed the train we were on somewhere after Trieste from a stick of dynamite we threw at a monster. There are multiple reoccurring villains. We've had 2 catastrophic combats on 2 different trains, and at least 1 role playing session on the Orient Express. We've been dissuaded from travelling via car, particularly once we got into eastern Europe. We had to travel via foot and then plane thanks to the French Foreign Legion after the train blew up. That was straight to the next stop on the route. Hopefully that isn't too spoily, but if you want more specific info I will try to rack my brain for it. [/QUOTE]
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