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Wanting more content doesn't always equate to wanting tons of splat options so please stop.
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<blockquote data-quote="I'm A Banana" data-source="post: 6927459" data-attributes="member: 2067"><p>It would! Ultimately, though, I trust WotC's market research more than I trust the amateur market research done by fans on the internet. If thirsty players were a majority, I think you would be seeing a more 3e/4e style splat release schedule. Much more likely, I think most people who engage with the D&D brand are very casual, running games very occasionally, and running very traditional games when they do run games. I think a lot of D&D's potential audience are lapsed players with fond memories of their old characters (who have no need for lots of options), or newbies just getting into the game (and so who are actively put off by too many options) .</p><p></p><p></p><p>Historical data from 2e, 3e, and 4e suggests otherwise. It's possible, but there's no evidence behind your assertion. Rather, the evidence that we know of indicates that throughout 3e and 4e, each book after the PHB sold less and less until they rebooted the line in a .5e for a minor spike and then had to whip up the next edition in short order for a bigger spike. A feywild supplement costs more to produce than it'd draw in sales, since it only hits a very narrow selection of the audience. </p><p></p><p></p><p>I mean, if we're going to play Duelling Anecdotes, I could tell you about how seriously the company I work for takes our customer's needs and how much it costs us in terms of dollars and lost jobs when we ignore them. It sounds like your company doesn't really understand or utilize the value of listening to your customer base. This doesn't mean that this is the behavior of all or even most companies.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6927459, member: 2067"] It would! Ultimately, though, I trust WotC's market research more than I trust the amateur market research done by fans on the internet. If thirsty players were a majority, I think you would be seeing a more 3e/4e style splat release schedule. Much more likely, I think most people who engage with the D&D brand are very casual, running games very occasionally, and running very traditional games when they do run games. I think a lot of D&D's potential audience are lapsed players with fond memories of their old characters (who have no need for lots of options), or newbies just getting into the game (and so who are actively put off by too many options) . Historical data from 2e, 3e, and 4e suggests otherwise. It's possible, but there's no evidence behind your assertion. Rather, the evidence that we know of indicates that throughout 3e and 4e, each book after the PHB sold less and less until they rebooted the line in a .5e for a minor spike and then had to whip up the next edition in short order for a bigger spike. A feywild supplement costs more to produce than it'd draw in sales, since it only hits a very narrow selection of the audience. I mean, if we're going to play Duelling Anecdotes, I could tell you about how seriously the company I work for takes our customer's needs and how much it costs us in terms of dollars and lost jobs when we ignore them. It sounds like your company doesn't really understand or utilize the value of listening to your customer base. This doesn't mean that this is the behavior of all or even most companies. [/QUOTE]
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Wanting more content doesn't always equate to wanting tons of splat options so please stop.
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