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Wanting more content doesn't always equate to wanting tons of splat options so please stop.
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<blockquote data-quote="Jester David" data-source="post: 6927670" data-attributes="member: 37579"><p>That's unfortunate. I have two problems with this argument though...</p><p></p><p>The first is that no matter how much content that is released, there will <em>always</em> be some idea or character concept that cannot be implemented. Human imagination is limitless but books are finite. </p><p></p><p>Second, the character you play is as much personality as it is numbers. In addition to my D&D game I've been playing in a zombie apocalypse RPG for about a year. It's using a 32-page rule set with three character stats: fight, think, and evade. I've seen nine or so completely different characters in the game, because they're all roleplayed differently. </p><p>It's an extreme example but there are so many other examples of RPGs out there where there are no separate classes, let alone races or subclasses, to distinguish your character. </p><p></p><p></p><p>The fear of homebrew is something that likely came out of 3e and 4e, where there was enough content for everyone... and then some. Mindsets need to change. The solution to that problem is not for WotC to change their market strategy, it's for you to talk with your DM. </p><p>Find the subclass you want to play that matches your character concept (or make it yourself and sell it for $$). Print it out and show it to your DM. Have a discussion about the strengths and weaknesses of the class, and any areas you think there might be concerns. Let them know why you want to play the class and why it appeals to you. </p><p>Then ask what you can do for them if they'll let you play it. Give the DM carte blanche to think of a roleplaying or story hook. Something to make their life easier.</p><p></p><p>Plus, DMs that are cautions of adding that new 3rd Party content to their game might also be cautious of new splatbook content as well. There's nothing magical about WotC's designers that make their products superiour. At least when something is broke as **** in the DMs Guild, the author can take feedback and upload a revised version.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6927670, member: 37579"] That's unfortunate. I have two problems with this argument though... The first is that no matter how much content that is released, there will [I]always[/I] be some idea or character concept that cannot be implemented. Human imagination is limitless but books are finite. Second, the character you play is as much personality as it is numbers. In addition to my D&D game I've been playing in a zombie apocalypse RPG for about a year. It's using a 32-page rule set with three character stats: fight, think, and evade. I've seen nine or so completely different characters in the game, because they're all roleplayed differently. It's an extreme example but there are so many other examples of RPGs out there where there are no separate classes, let alone races or subclasses, to distinguish your character. The fear of homebrew is something that likely came out of 3e and 4e, where there was enough content for everyone... and then some. Mindsets need to change. The solution to that problem is not for WotC to change their market strategy, it's for you to talk with your DM. Find the subclass you want to play that matches your character concept (or make it yourself and sell it for $$). Print it out and show it to your DM. Have a discussion about the strengths and weaknesses of the class, and any areas you think there might be concerns. Let them know why you want to play the class and why it appeals to you. Then ask what you can do for them if they'll let you play it. Give the DM carte blanche to think of a roleplaying or story hook. Something to make their life easier. Plus, DMs that are cautions of adding that new 3rd Party content to their game might also be cautious of new splatbook content as well. There's nothing magical about WotC's designers that make their products superiour. At least when something is broke as **** in the DMs Guild, the author can take feedback and upload a revised version. [/QUOTE]
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Wanting more content doesn't always equate to wanting tons of splat options so please stop.
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