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Wanting more content doesn't always equate to wanting tons of splat options so please stop.
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<blockquote data-quote="pemerton" data-source="post: 6927915" data-attributes="member: 42582"><p>This is true, but it is equally true for you.</p><p></p><p>But that doesn't mean that WotC's commercial decisions are being made randomly or blindly. Presumably they collect evidence, and try to do the best they can in light of it. Of course their behaviour won't be perfectly rational in light of the evidence - no organisation's is, given the various foibles that institutional decision-making is subject to - but there's no reason at all to think they'd do better by following your advice.</p><p></p><p></p><p></p><p></p><p>Lots of differing views here about what is "best" for D&D.</p><p></p><p>Presumably, WotC's publishing strategy is best for them as a commercial publisher (or, at least, the best feasible strategy in light of the available evidence).</p><p></p><p>It may or may not be the best for D&D players (in general), or for a majority of D&D players. This depends heavily on what parameters we set - I mean, what might be even better for D&D players is giving away free books, but obviously that is not feasible. Still, it might be that WotC could suppress its profit margins yet still deliver the books it is delivering, and in that sense could provide something better for D&D players.</p><p></p><p>Then there is "what is best for the D&D brand". I'm not sure how that relates to the above, but it looks more like something that is commercially important to WotC than something that matters to individual D&D players.</p><p></p><p>And then we have "what is best for D&D". Whatever exactly that is, I don't think it's necessarily identical to WotC's commercial interests at all. And it mightn't be identical to what the majority of D&D players want, either.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6927915, member: 42582"] This is true, but it is equally true for you. But that doesn't mean that WotC's commercial decisions are being made randomly or blindly. Presumably they collect evidence, and try to do the best they can in light of it. Of course their behaviour won't be perfectly rational in light of the evidence - no organisation's is, given the various foibles that institutional decision-making is subject to - but there's no reason at all to think they'd do better by following your advice. Lots of differing views here about what is "best" for D&D. Presumably, WotC's publishing strategy is best for them as a commercial publisher (or, at least, the best feasible strategy in light of the available evidence). It may or may not be the best for D&D players (in general), or for a majority of D&D players. This depends heavily on what parameters we set - I mean, what might be even better for D&D players is giving away free books, but obviously that is not feasible. Still, it might be that WotC could suppress its profit margins yet still deliver the books it is delivering, and in that sense could provide something better for D&D players. Then there is "what is best for the D&D brand". I'm not sure how that relates to the above, but it looks more like something that is commercially important to WotC than something that matters to individual D&D players. And then we have "what is best for D&D". Whatever exactly that is, I don't think it's necessarily identical to WotC's commercial interests at all. And it mightn't be identical to what the majority of D&D players want, either. [/QUOTE]
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Wanting more content doesn't always equate to wanting tons of splat options so please stop.
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