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Wanting more content doesn't always equate to wanting tons of splat options so please stop.
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<blockquote data-quote="hawkeyefan" data-source="post: 6929239" data-attributes="member: 6785785"><p>Thank you, sir.</p><p></p><p></p><p></p><p>My campaign utilizes several longstanding characters as part of the story. Some of them date back to the 1E and 2E days. One of the characters began his life as a Cavalier from Unearthed Arcanna. He's been updates for each edition of the game, and has never been an exact match as his original iteration (which is good, really, since the IA Cavalier was very overpowered).</p><p></p><p>The 5E version has proven to be a lot of fun. Same for the other characters...they're all fun to play, and they feel faithful to the original character concepts even if not every ability or feat is duplicated.</p><p></p><p>I think that's the thing when converting from prior editions...faithfulness to a concept. So to use an example from earlier in the thread, a sorcerer being pulled around by an unseen servant...okay, for whatever reason that combo isn't possible in 5E. So then maybe examine why the character wanted to be carried around by the unseen servant...was it due to a sense of self-importance? The desire to impress or unnerve others? Laziness? </p><p></p><p>I think the the best thing to do is answer that kind of question, and then find an available option that fits the concept. This means your character is largely the same in spirit, with only a few cosmetic differences.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6929239, member: 6785785"] Thank you, sir. My campaign utilizes several longstanding characters as part of the story. Some of them date back to the 1E and 2E days. One of the characters began his life as a Cavalier from Unearthed Arcanna. He's been updates for each edition of the game, and has never been an exact match as his original iteration (which is good, really, since the IA Cavalier was very overpowered). The 5E version has proven to be a lot of fun. Same for the other characters...they're all fun to play, and they feel faithful to the original character concepts even if not every ability or feat is duplicated. I think that's the thing when converting from prior editions...faithfulness to a concept. So to use an example from earlier in the thread, a sorcerer being pulled around by an unseen servant...okay, for whatever reason that combo isn't possible in 5E. So then maybe examine why the character wanted to be carried around by the unseen servant...was it due to a sense of self-importance? The desire to impress or unnerve others? Laziness? I think the the best thing to do is answer that kind of question, and then find an available option that fits the concept. This means your character is largely the same in spirit, with only a few cosmetic differences. [/QUOTE]
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Wanting more content doesn't always equate to wanting tons of splat options so please stop.
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