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Wanting more content doesn't always equate to wanting tons of splat options so please stop.
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<blockquote data-quote="Tony Vargas" data-source="post: 6929647" data-attributes="member: 996"><p>It's been out of style for 20 years or so, so that shouldn't come as a shock. A disappointment, but not a shock, as much as 5e has been pushing DM Empowerment, both the players and DM have to realize how that can be used to make the game better for the players (who are, afterall, the folks meant to be entertained - podcasts aside, it's not a spectator sport). Letting an aggressive player steamroll you into playing some game-wrecking abomination (be it stereotypically non-cannonical, or straight outta Core), is not part of that, but listening to what players want, and looking into customization that could work for you campaign can be. </p><p></p><p>A lot of DMs may not be there yet. They may have figured out to accept that they're Empowered and start trying to run better games by making better rulings, but still not be comfortable with adding house rules, 3pp rules, or the like, still wanting to lean on whatever perceived functionality or stability is in the official or standard rules. (And, of course, there's AL.)</p><p></p><p></p><p>From some of the suggestions and ideas offered (in earlier threads, mostly), I think MoonSong might hypothetically be quite happy playing a variant sorcerer at some of our tables - but has just consistently been out of luck with DMs she's drawn (or simply been playing AL where it's not an option in the first place). </p><p></p><p></p><p> One thing 5e has delivered on more than I expected (there's something to be said for lowered expectations) is the return to acceptance of variants ('house rule'/'modules'), it's not nearly where it could be, but I like to think, that 5e, with it's DM Empowerment & rulings-not-rules motto and things like DMsGuild, is actively trying to go there, still.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6929647, member: 996"] It's been out of style for 20 years or so, so that shouldn't come as a shock. A disappointment, but not a shock, as much as 5e has been pushing DM Empowerment, both the players and DM have to realize how that can be used to make the game better for the players (who are, afterall, the folks meant to be entertained - podcasts aside, it's not a spectator sport). Letting an aggressive player steamroll you into playing some game-wrecking abomination (be it stereotypically non-cannonical, or straight outta Core), is not part of that, but listening to what players want, and looking into customization that could work for you campaign can be. A lot of DMs may not be there yet. They may have figured out to accept that they're Empowered and start trying to run better games by making better rulings, but still not be comfortable with adding house rules, 3pp rules, or the like, still wanting to lean on whatever perceived functionality or stability is in the official or standard rules. (And, of course, there's AL.) From some of the suggestions and ideas offered (in earlier threads, mostly), I think MoonSong might hypothetically be quite happy playing a variant sorcerer at some of our tables - but has just consistently been out of luck with DMs she's drawn (or simply been playing AL where it's not an option in the first place). One thing 5e has delivered on more than I expected (there's something to be said for lowered expectations) is the return to acceptance of variants ('house rule'/'modules'), it's not nearly where it could be, but I like to think, that 5e, with it's DM Empowerment & rulings-not-rules motto and things like DMsGuild, is actively trying to go there, still. [/QUOTE]
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Wanting more content doesn't always equate to wanting tons of splat options so please stop.
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